Academy of Drell, Part 5

As I'm currently on 1 hp, let me be the first to say... we're screwed :)

Reeling from the force of the orcs' blows, bleeding heavily from several wounds, Mortimer makes sure he's in a flanking position with Charlotte and fights with all his remaining energy.

Attacking #10 or 12. To Hit: 5 + 19 = 24, Crit Confirm: 5 + 18 = 23, Damage: (5 + 1)x2 = 12. Sneak Attack Damage (If available): 6.
 
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As I am currently at 0 hp, let me be the one to say... let's die with honor. :) Zhure, no one was in Inspire Courage range then? Didn't the prisoners react in anyway? Are they staring at us as we die for them?

The orc was definitely quicker than Victor though it could be. As a dull pain nails him to the ground and he feels his life escape him, Victor tries to do the only thing that could gain a little more time for his friends.
He raises his hand towards the orc, and tries to bend its will with his voice: "I am already dead, but that orc (pointing at #2) is a traitor. He's coming to kill you! KILL HIM BEFORE HE CAN KILL YOU!!!"

Then Vic faints and drops senseless to the ground.

Father, have I been a good warrior?....

I cast Suggestion on the defensive (14+4=18 against DC 17). The orc as to save against DC 17. Since it's raging, it's got a +2 morale to will saves. I have taken my partial action and am now at -1 hp.
 

I forgot about the Inspire Courage, but after rechecking the numbers I don't think it made a difference to anyone's hit or final damage. I will recheck though.

The citizens of Drell seem pretty cowed as of right now, but we'll see what happens.
 

Sildarin drops the staff to the bottom of the longboat and draws his rapier, attacking the shaman.

I told you so.
And you're happy about it?
I was right.


Attack roll 22 (roll 19, threat), threat confirmation 22 (roll 19), damage 12 (rolls 4, 6)
 

I'm not doing too well with hp at the moment either, but I'm going to keep going... it's our only chance.

"Damn it!" Charlotte yells out. "Fight, people! For your lives! With rocks, with sticks, you must help us if you want to free yourselves!"

Having voiced what she hopes to be a rallying cry, she then continues to attack the orc she is facing.

"Mortimer, if you're wounded, fall back and find someone to heal you!" She says. "You won't do us any good if you're dead! I can handle the orcs!"

Attack: 14+5=19

Damage: 4+1=5
 


GnomeWorks said:
"Mortimer, if you're wounded, fall back and find someone to heal you!" (Charlotte) says. "You won't do us any good if you're dead! I can handle the orcs!"

Taking Charlotte's advice, Mortimer will attempt to flee away from the orcs, hoping that his attack has felled his target.

Untrained Tumble check: 3 + 13 = 16 Hmm, I may live yet :)
 



Beginning Round 2
Initiative:
Mortimer 19 <- Still wants to try to stab his way out?
Lyrique 15 <- plans on going to aid Victor
Charlotte 15 <- presses attack on #3
Victor 15 <- resting peacefully after "Suggesting" @ #1
Rallyn 13<- redirects his controlled orc to #2
Orcs 12
"Shaman" 9
Sildarin 5


Sildarn draws his rapier and viciously stabs the sorcerer on the longboat. The spellcasting orc winces and falls back to the prow of the boat, with nowhere left to go but the ocean.

Things look bleak.

Inspire Courage is redundant from Lyrique, as Victor's will last for five more rounds and they don't stack.
 


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