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Academy of Drell, Part 6

Charlotte: Initiative: +2, AC: 20, HP: 19/19, PP 11/11

"Good luck." Charlotte says. "And remember, we're right here - if anything goes wrong, we'll come out swinging."

Charlotte unsheathes her rapier, and crouches low to the ground, preparing herself mentally should push come to shove...

Be ready! Be confident!
...and pray that you don't die.
Shut up, Doyle. I don't need your commentary right now. I need to focus.
As you wish... I'll be in your mind should you -
Silence.


Hey Jarval, I stole your idea... hope you don't mind. :)
 

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Rallyn (with Slith), Paenderig, Keith, Lyrique and Mortimer - orcs

Upon closer inspection, the tower is made of some dark stone and is unrelentingly black. No openings adorn it's walls, at least from the east side. On the south wall, on level with the raised platform from which the tower juts, is a double door, appearing to be made of something akin to bronze.

The closed door is of human height, not giant height.

Charlotte, Sildarin (with Kari), and Travellios - giants

Travellios begins walking toward the giant. After he gets relatively close, the giant does an obvious double-take, almost as if he doesn't believe his eyes.

The giant chortles in giantish, reaches down and grabs a proportionally large club, and slings it over his shoulder. Then makes a sudden mad dash toward Travellios, swinging the club overhand...

Initiative!
 

Charlotte: Initiative: 16, AC: 20, HP: 19/19, PP 11/11

"Damn!" Charlotte yells. She then begins focusing her mental energies towards the giant...

Manifesting Burning Ray at the giant.

"Don't worry, Travellios!" Charlotte yells again. "I'll be up in a moment! Start running this way!"
 

Lyrique looks at the tower and says "Well it's nice in a sort of the owner will kill you and eat your soul kind of way. I hope the Orcs don't live there."
Lyrique checks the map to see if there is a mark for the tower.
 

Initiative 3 (roll) +4 = 7:rolleyes:

Sildarin draws out the ferroplasmic bow and fires an arrow at the rushing giant.
Attack 17 (roll) +8 = 15, Damage 6 (roll) +2 = 8
AC: 16, HP 20/21 (He healed during the night, didn't he?), PP: 20/20
 

"Exceptionally creepy/fashionable orcs maybe, but certainly not your standard 'toss another halfling in the cookpot' orcs," Rallyn quips good naturedly, feeding off of Lyrique's humor. "Towers of strange black stone with hard to hang metal doors seems to scream outlaw-wizard to me."

Though given the choice I'll take orcs...
 

Keith walks up to the door, "Hmmph, we are on a quest to save the townsfolk, and I get stuck with two-bit fools, these doors are about standard size, perhaps it is a wizard, perhaps not, is this on the map... and if not perhaps we should find out if anyone is here."

Keith puts his hand on the door, cautiously...
 
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Jeremy said:
"Exceptionally creepy/fashionable orcs maybe, but certainly not your standard 'toss another halfling in the cookpot' orcs," Rallyn quips good naturedly, feeding off of Lyrique's humor. "Towers of strange black stone with hard to hang metal doors seems to scream outlaw-wizard to me."

Though given the choice I'll take orcs...
Lyrique whips his cloak around his arm and holds it over his lower face "I am Count Orcula!" and starts to laugh.
 

Argent said:

Lyrique whips his cloak around his arm and holds it over his lower face "I am Count Orcula!" and starts to laugh.

Buffoons!

"Silence Lyrique this is not time for buffoonery, be on your guard... have you no sense?" Keith glares to his companions, showing some emotion for the first time, in long while.
 
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Mortimer joins in the laughter at Lyrique and Rallyn's quips, before sobering up somewhat as Keith approaches the door.

"Interesting looking place, I have to agree. Not sure I recognise the architectural style, either..." Mortimer studies the tower, fishing his lockpicks from pocket in case the door is locked.

Knowledge (History) +5, in case the tower (or it's general style) rings any bells.
 

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