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Academy of Drell, Part 6


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Mortimer: discovers a vial in his backpack. It's filled with some viscous fluid and is marked with a grease pencil. It's obviously a temporary marking, as it smears around even as you read it. It says, "Healing Potion."
 

To Lyrique: The wand has 22 charges left, it's a 5d6 Fireball wand.
The Staff of Fire with 31 charges.
 
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Mortimer coughs in embarrassment at forgetting his healing potions, and drinks one.

Potion of Cure Light Wounds, cures: 4 + 1 = 5 hit points. Mortimer's hp total up to 9.
 




In the morning, Boromin wanders down to his destroyed tavern and can be seen quietly working at making it into a secure building again. From somewhere he has procured a set of woodsmen's tools and has fabricated a rough door of hewn planks.

Glukma seems to have become something of a spokesmen for the remaining citizens of Drell and tries to find all those responsible for saving them. Once he's rounded up all he can find, he'll speak up.

"I've talked to some of the other people on the island, and we're wondering what you are planning on doing now."
 

As Lyrique is walking among the people of Drell, tending to their injuries, he notes most of them are in pretty good health. Perhaps a little hungry and cold, but nothing much more than a scrape or a bad bruise.

Boromin limps up to Lyrique, carrying a stout cudgel. "I see yer parents are not here, lad. One of the other fellers told me he saw them being shuttled onto a longboat.

"I hope they're well. What are we going to do to help them?"
 

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