• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Academy of Drell, Part 6

Calim said:
Paendaerig motions quietly to get Keith and Sildarin's attention that we have to move and move quick. Then he starts headed not back to camp but 90 degrees away from it.

Keith nods and follows the gnome... keeping an eye on where the bear is, and follows the gnome, for the others to follow.. his blade now drawn and ready...
 

log in or register to remove this ad

Mortimer unslings his crossbow as he moves along side Lyrique to look at the paintings.

"Seems like we're not the only people to find this place. Keep your blade handy."
 

A teddy bear, eh?
Shut up, I'm trying to concentrate on staying away from its way and scent.
Come on, it's just a bear. I bet I could beat it.
Yeah, right.


Sildarin moves after the two other scouts.
 


The group near the hill giants' lair
Assuming you mean ninety degrees inland, rather than toward the ocean.

As the small party tries to evade any possible pursuit, the terrain becomes rougher. No clear path is through the conifers. Fortunately, the harsh climate has left little undergrowth, so it's fairly easy to travel. Unfortunately, the undisturbed snow is leaving clear footprints as they travel. After only a few minutes travelling northeast, the temperature is obviously dropping, as the group gets farther from the relatively warm ocean.

The group in the watery cave entrance

The markings don't seem to be any sort of cryptic message, according to Lyrique's trained eyes. Most likely it's an artistic expression of some sort, perhaps relating the sorts of beasts the obviously primitive artist had seen.

No magical auras are visible - at least in this part of the cave.

As the group moves deeper into the cave, the water becomes more and more shallow, until it's a bare trickle along the floor. All of the water is now fresh water (though doesn't smell especially potable; but it isn't salt water) and the high tide marks have been left behind.

Just as the trio pass the high-tide mark, the cave paintings cease.
 

"Interesting. You'd have thought that you'd want to paint where you weren't trying to compete with the sea." Mortimer holds the torch up high as he continues deeper into the cave. "Not the driest of places, this. I'd not want to camp in here for more than a night or two."
 




From his position near the others where they were huddled close for warmth, Travellios looks up as well, shining blue eyes meeting theirs.

"Yes yes, do tell! Don't keep us waiting in suspense!"
 

Into the Woods

Remove ads

Top