Patryn of Elvenshae
First Post
Gundark said:Actually I don't even think Canada has yaks...
Of course it has yaks.
If it didn't, what would the Royal Canadian Kilted Yaksmen ride?
Gundark said:Actually I don't even think Canada has yaks...
Christian said:I think to really understand what's meant by this, you need to know enough statistics to apply negative binomial distributions to the ranges of modifiers and targets ...
That's roughly what I was about to say. For the subject of this thread, it's overkill.Wulf Ratbane said:That would seem useful in determining how many rounds combat will last at any given level, or how often a fighter will need to hit and how much damage he will need to do to kill a given monster in N rounds (swings, attempts, etc.).
I loves me some WoTC maths. Bring it on, boys.
Absolutely. I made this exact point back in Post #13 .Incenjucar said:...So, all that fairly obscure chatter aside... I think the issue is that in early and late levels, your special combat modifiers are nigh meaningless because you end up with "Only hit on a natural 20" (which means you could have a -5000 to hit for all it matters) or "Only miss on a 1" (which means you can have +5000 to hit for all it matters).
In the "Sweet Spot" these modifiers are actually significant, because they do not overwhelm the range of the dice. That is, a +5 to hit is significantly different from a +8 to hit, when it means hitting on a 17 or a 14, but the difference is meaningless when, regardless of which modifier is at play, your hit is ONLY determined by the 1 or 20 of the die roll.
Am I right?
Incenjucar said:...So, all that fairly obscure chatter aside... I think the issue is that in early and late levels, your special combat modifiers are nigh meaningless because you end up with "Only hit on a natural 20" (which means you could have a -5000 to hit for all it matters) or "Only miss on a 1" (which means you can have +5000 to hit for all it matters).
Am I right?
MerricB said:Try setting a DC when you don't know what it might be between two same-level characters.
Charwoman Gene said:WHAT? The DC should be set independently of the characters! Otherwise you might as well flip a coin!
Celebrim said:When hundreds of people have noted the same thing about something as objective as math, it would behoove you to be very certain of your argument before calling thier collective reasoning nonsense.
That's true, but the point made by Incenjucar is also correct.MerricB said:No.
I've played D&D from 1st to 20th level, and I've always seen PCs being able to hit on 11s. The value of the bonus isn't significant. It's that it's unpredictable at higher levels - that it might range from +10 to +30 - that causes the problem. Try setting a DC when you don't know what it might be between two same-level characters.
Cheers!