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lol

yes, she does sound over munchkined.
but deal enough damage and a few lucky shots and she can go down just like anyone else. plus, she has amnesia that's left 20 years of her memory shot down the drain, she's a half god, so any enemies of Naralis Analor will also be after her and any evil entitity will want her simply to twist Naralis' guts up and tie his hands behind his back so to speak.
 


So... you... want to play this charactrer? Or run this character as an NPC?

If you're playing this character, forget it. No DM on the planet would let you have anything at will except Spot checks. Unless you're a paladin.

If you're running this character as an NPC, please please please don't do it. Your players will hate the fact that you have introduced an NPC that will finish all their quests for them. Unless they love deus ex machina, and I as a player only like that when my can is in the middle of being handed to me.

This character is inappropriate at any level. Too powerful for non-epic; too few hit-points for epic.
 

Jakathi said:
I need to figure out her mage spells/martial artist skills, feats and regular skills. I don't have a clue. And i don't want to over munchkin her.

Let's assume this isn't just a troll. Here in the rules forum, you probably have to specify the precise books/rulesets being used in your campaign to get useful responses.

For example, you might want to answer the following questions: Where is the the "Half-god" race detailed? Where is the "Adamantine symbiont" detailed? What is a "martial artist" class? What is a "mage" class, exactly? (None of those are in the core D&D rules.) Is this "Region: Sapphire Mountains" important somehow rules-wise? How are these ability scores so high? Where are these "racial abilities" like "Immortal" from? How did this PC get all these Special Abilities? How did this PC get all these Psionic Abilities?

Frankly, no part of this character looks legitimate under the D&D rules most of us know.
 

dcollins said:
Frankly, no part of this character looks legitimate under the D&D rules most of us know.
Meaning, of course, a troll.

But why go through the trouble? Most of that was wasted...I didn't have to read past line 3 on that post. (shrug) For fun, I guess.
 


Nail said:
Meaning, of course, a troll.
I'm going to give Jakathi the benefit of the doubt and assume he/she isn't a troll.

I often build NPC's/monsters that are not based on existing races/classes in any published material, and that's cool. If you search my RG submissions, one of my one-off encounter NPC's has a myriad of spell-like abilities I just threw in there to round out the encounter.

The problem with the character as posted is that, other than a plethora of at-will spell-like abilities and ridiculous innate special abilities, absolutely nothing is known about the character's mechanics. Martial-artist? Mage? Adamantine symbiot? None of these have any meaning to us mechanics-wise, and therefore are as usefule to us as saying she's a 6th-lvl Foo-fighter/5-lvl Vaguery of the Obscure Reference.

Jakathi, a few things would be helpful if you want a fair and honest appraisal of this character.

First, constrain your character as much as you can to established mechanics. Use conventional rules whenever possible, because they're already play-tested and balanced (for the most part) for you. In this case, specify an Oriental Adventures class (or better yet, just stick with the SRD monk) instead of just "martial-artist." Specify an arcane spellcaster from an established source (usually you just want to say wizard or sorceror) instead of the cryptic "mage." Instead of making up what appear to be willy-nilly stats for a half-god, use Diety Ranks from Deities and Demigods to represent her divine ancestry. These mechanics are established and well-known (if not often used).

Second, if you find that established mechanics cannot deliver the flavor you require, break your mechanics down into bite-sized chunks for us. Show what exactly being a "half-god" entails, mechanics-wise. Write it up as if it were a racial template out of the Monster Manual and assign it an ECL. Post it up, let us rip it to shreds, and modify so it becomes more playable. If you are thinking of custom classes for martial-artist and mage, write those up, too.

Anyhow, that's my attempt at constructive criticism. If anyone thinks I'm a crackpot, please tell me. I crave correction... ;)
 
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wow, you guys sure are scathing...

So, what is this character for? I mean, what is the general concept of this demi-god? Is she a guardian? Is she a Hercules-type heroine?

I think those questions need to be answered before anyone will be able to suggest feats, skills and/or spells for her. I don't mean a super detailed background or anything, but a general concept would help.
 

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