Particle_Man
Explorer
Could someone please point out where (if anywhere) it says that acid ignores hardness? I'd swear I read that it does, but can't find the rule. Am I simply wrong?
Energy Attacks: Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.
dcollins said:I don't think that's correct. Here's the relevant quote from the SRD:
SRD said:Energy Attacks: Acid and sonic attacks deal damage to most objects just as they do to creatures; roll damage and apply it normally after a successful hit. Electricity and fire attacks deal half damage to most objects; divide the damage dealt by 2 before applying the hardness. Cold attacks deal one-quarter damage to most objects; divide the damage dealt by 4 before applying the hardness.
The point is that acid (and sonics) do 100% damage to objects, not 50% or 25% as for other types of energy. However, this is all prior to applying hardness, which still occurs for all types of energy.
Nowhere does it say that any energy ignores hardness. (From 3.0 to 3.5, acid was moved into the "full damage" category with sonics, and this paragraph was re-organized, but other than that no effective change was made.)
Unless, of course, it was said earlier in the relevant section:Silveras said:If hardness applied to Acid and Sonic attacks, the relevant passage would have said "Apply full damage before subtracting hardness."
This way, sonic and acid would have to say that they ignore hardness, similar to adamantine.SRD said:Hardness: Each object has hardness—a number that represents how well it resists damage. Whenever an object takes damage, subtract its hardness from the damage. Only damage in excess of its hardness is deducted from the object’s hit points (see Table: Common Armor, Weapon, and Shield Hardness and Hit Points; Table: Substance Hardness and Hit Points; and Table: Object Hardness and Hit Points).
dcollins said:Hmmm, any bets that there's another FAQ entry that gets retracted at some point?
Why, because it makes perfect sense that a flask of acid capable of killing a peasant cannot damage stone or iron, and will usually not damage wood?dcollins said:Hmmm, any bets that there's another FAQ entry that gets retracted at some point?