EvolutionKB
First Post
I think it is your decision as DM. We don't really know how it went in-game. You can talk to your other players, as well as the player in question to see how it was received and how the player plans on playing this paladin(perhaps the paladin's player has played the thoughtful mage to this point, and that is why everybody else was so surprised).
Since saying "yes" is part of 4E, I would discourage making long term consequences(that is definable punishment for their actions), I would encourage further plot hooks for a paladin that may have strayed from Bahamut.
Things that make RP or encourage further adventures is good. Perhaps an agent of Bane or Tiamat has established themselves in Bahamut's temple. The paladin is looked down upon for a time and the evil doer leads them on quests against his own religion. Finally the PC is the one to uncover the corruptness of the temple and renews his good name.
Since saying "yes" is part of 4E, I would discourage making long term consequences(that is definable punishment for their actions), I would encourage further plot hooks for a paladin that may have strayed from Bahamut.
Things that make RP or encourage further adventures is good. Perhaps an agent of Bane or Tiamat has established themselves in Bahamut's temple. The paladin is looked down upon for a time and the evil doer leads them on quests against his own religion. Finally the PC is the one to uncover the corruptness of the temple and renews his good name.