WOTC has mentioned that action points are going to become standard in 4e. I think its a great idea, and I hope to see some of the following when they are created.
1) Per encounter "cinematic" action points. Connecting action points to your level never works well because not everyone levels at the standard rate. Further, anytime you give out action points per day or per session or per adventure it encourages hording. You might only get 1 action point per encounter, but its just for that encounter so you had better use it!! These action points should encourage players to do neat things, perhaps they only get the bonus if they describe their actions in a cinematic way.
2) Charisma influences action points in some way. Charisma is the "inner power" stat, so I think this is a perfect sphere to use it with. This way charisma becomes a useful stat for any class, and it allows social characters to influence social or regular combat.
3) Any "save your life" action points should be made into a different pool. In this case, perhaps you are given 1 action point per level or session or adventure, etc. You can have the ability to save your hero, but it should be much more limited than the cinematic action points mentioned in 1. This also allows a person to spend their regular action points doing cool things instead of fretting about losing the ability to save themselves if they die.
1) Per encounter "cinematic" action points. Connecting action points to your level never works well because not everyone levels at the standard rate. Further, anytime you give out action points per day or per session or per adventure it encourages hording. You might only get 1 action point per encounter, but its just for that encounter so you had better use it!! These action points should encourage players to do neat things, perhaps they only get the bonus if they describe their actions in a cinematic way.
2) Charisma influences action points in some way. Charisma is the "inner power" stat, so I think this is a perfect sphere to use it with. This way charisma becomes a useful stat for any class, and it allows social characters to influence social or regular combat.
3) Any "save your life" action points should be made into a different pool. In this case, perhaps you are given 1 action point per level or session or adventure, etc. You can have the ability to save your hero, but it should be much more limited than the cinematic action points mentioned in 1. This also allows a person to spend their regular action points doing cool things instead of fretting about losing the ability to save themselves if they die.