Funeris
First Post
Okay...so I know some systems use Action Points...where you can roll an additional d6 to gain a bonus to a roll, be it an attack, skill check or what have you.
I was just wondering...has anyone used a Reverse scale of Action Points. What I mean is this...when adventurers are green and low level, they're forced to rely more heavily upon luck. As they increase in level though, they become more skillful and more adept at handling situations and rely on luck less.
So at first level, they'd have a bunch of action points to use...they'd have a short amount of time to use them, but it could be done. And maybe by twentieth level they only have 1 or 2 action points or dice to use.
Logically, it shows reliance upon luck and how the PCs slowly grow more confident and more powerful. They become self-sufficient over time.
It could also help alleviate some early-level PC death (I know I've experienced this in the campaign I run...and I was slightly annoyed by it).
So, thoughts? Comments? Suggestions? Would this work? Is it a good idea?
Thanks!
~Fune
I was just wondering...has anyone used a Reverse scale of Action Points. What I mean is this...when adventurers are green and low level, they're forced to rely more heavily upon luck. As they increase in level though, they become more skillful and more adept at handling situations and rely on luck less.
So at first level, they'd have a bunch of action points to use...they'd have a short amount of time to use them, but it could be done. And maybe by twentieth level they only have 1 or 2 action points or dice to use.
Logically, it shows reliance upon luck and how the PCs slowly grow more confident and more powerful. They become self-sufficient over time.
It could also help alleviate some early-level PC death (I know I've experienced this in the campaign I run...and I was slightly annoyed by it).
So, thoughts? Comments? Suggestions? Would this work? Is it a good idea?
Thanks!
~Fune