It may be because I'm super new to TTRPG, but I'm really just doing it to have fun. I've played with two different groups on Roll20, the first not so great because the DM was kinda all over the place, and the current group I'm playing with being great fun, even though we don't get treasure much. We do get to kill a bunch of stuff, though!
I've played with two different groups doing Adventurers League at the local gaming shop, too, with two different DMs. The house rules were different with each one, but the first time they came up, I thought, "That's a little different.", but I'm there to play the game and have a social night of fun, so who really cares if we aren't playing RAW. And, yes, I've actually read the PHB, except for the last 40 pages or so of the spells toward the end of the book, and about 20% of the DMG.
Although I'm a player who likes to roll dice for EVERYTHING I'm allowed to roll for, I really don't mind only rolling one damage die when I crit. The house rule for crits at my current AL game is to take max damage on one damage die, and then just roll the other one. I don't particularly care for that one, because I want the dice to determine everything the dice could possibly determine. But, only rolling one damage die is still stupid fun. And for me to NOT roll only one and take max damage on the other, unrolled damage die could actually be detrimental to my party, because I could leave a creature alive that may otherwise be finished off.
While I like the RAW, the main goal is to have fun and build memories about chopping evil creatures up, and possibly saving the world, right? Maybe I'm still too new, since we've only been playing since the first of September. I do hope the rules don't ever get in the way of the fun factor around the table for me, though. Just a random thought from a newbie to D&D.
