I'm curious how other DMs handle the situation where you're in free roleplay, not combat initiative, and then someone does something that someone else might want to stop.
Recent situations that got me thinking about this:
1. In a game where I was a player, my character was trying to infiltrate a secure area. When her bluff attempt failed, she was placed in a room with guards while the guy who caught her went to get the boss. She used a spell that allowed her to turn into shadow* and escaped.
2. In another game where I was the DM, the PCs had tracked down a suspicious spellcaster and were threatening him. The NPC wanted to get out of the situation, so he started to cast greater invisibility on himself. The players instantly asked if they could interrupt the spell, and so I had them all roll for initiative. (The spellcaster wound up going last, so by the time his turn rolled around, there was basically no way he could escape.)
It seems like these are very much the same situation, but flipped around. The DM could easily have made my PC roll for initiative in the first instance, but didn't.
So how do other people handle these situations? Do you always go with what makes things easier for the PCs? Is there a more graceful way of handling situation #2? Is there any way of having NPCs take PCs by surprise that won't leave the players shouting "That was cheap"?
*custom spell for the setting.
Recent situations that got me thinking about this:
1. In a game where I was a player, my character was trying to infiltrate a secure area. When her bluff attempt failed, she was placed in a room with guards while the guy who caught her went to get the boss. She used a spell that allowed her to turn into shadow* and escaped.
2. In another game where I was the DM, the PCs had tracked down a suspicious spellcaster and were threatening him. The NPC wanted to get out of the situation, so he started to cast greater invisibility on himself. The players instantly asked if they could interrupt the spell, and so I had them all roll for initiative. (The spellcaster wound up going last, so by the time his turn rolled around, there was basically no way he could escape.)
It seems like these are very much the same situation, but flipped around. The DM could easily have made my PC roll for initiative in the first instance, but didn't.
So how do other people handle these situations? Do you always go with what makes things easier for the PCs? Is there a more graceful way of handling situation #2? Is there any way of having NPCs take PCs by surprise that won't leave the players shouting "That was cheap"?
*custom spell for the setting.
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