LordEntrails
Hero
It sounds like several of you are trying to disagree with me, but are actually saying something similar to what I'm saying;
Remember, [MENTION=1]Morrus[/MENTION] was basically asking how can PC's feel useful on a starship if they don't have starship skills;
In short, there is no reason a PC can't do something useful on a starship, they just won't be able to do it as well as an expert. So, from a play perspective, all the characters (assuming the ship have enough systems) can do something interesting. Saying you can't man the laser canon unless you have a gunnery skill, can't work damage control unless you are an engineer, can't pilot the ship etc is a poorly designed system (imo).
... Now, that doesn't mean someone who is an expert in piloting or gunnery couldn't do it better. They would know advanced options or routines that the opposing computer would be using and how to compensate for that, but such would not be required to atleast be moderately effective...
Remember, [MENTION=1]Morrus[/MENTION] was basically asking how can PC's feel useful on a starship if they don't have starship skills;
What self actions can you think of for characters who have no useful skills in starship combat? They have no engineering or medical or piloting or gunnery or computers or sensors etc. skills -- but you want the player to feel involved ...
In short, there is no reason a PC can't do something useful on a starship, they just won't be able to do it as well as an expert. So, from a play perspective, all the characters (assuming the ship have enough systems) can do something interesting. Saying you can't man the laser canon unless you have a gunnery skill, can't work damage control unless you are an engineer, can't pilot the ship etc is a poorly designed system (imo).