Pathfinder 1E ACTUAL Evil Campaign

You got my point exactly when you said, "It's just a version of social conflict resolution". That is what I meant about the OP situations - they are all very specific egs of greater 'mechanical situations'.
OK, makes more sense. But then what's the answer to the OP's question? Are there those sorts of rules for 3E/PF?
 

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Skill checks? I did offer some others, but I would need to look into my old books again. Wasn't there rules for specific, difficult and extended skill checks in Unearthed Arcana?

What about allowing torture/intimidation/corruption to do damage? When 0 hps reached (if the paladin doesn't die) he/she might be twisted. Though this sounds too simplistic to me, it might suit the game you are playing. (Just like swinging from chandeliers might be made easier in a swashbuckling campaign).

This reminds me - in our home camapign world we actually had rules for Corruption and some opposite for good. (I think, initially based on some corruption rules from BVD). It was a scale you could move up and down (and you got powers, abilities based on your devotion to good or evil). We also had an Honor one. These replaced Alignment in our home world, but that world was a physical representation of these forces too. An evil god is imprisoned within the world and struggles to release its corruption, whilst the world is a 'Nature' deity itself with the power to contain such a being, so there was also a 'maintain nature' feel to the rules as well as ultimate goodness on the other side of the coin.
 
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OK, makes more sense. But then what's the answer to the OP's question? Are there those sorts of rules for 3E/PF?

The answer is NO. There are no rules for truly evil campaigns. There are guidelines for evil titled/themed games that still follow the general "enter dungeon, kill monster, get treasure" process that makes D&D/Pathfinder the awesome game that it is, but the conclusion I've found is that D&D was never meant to be played that way. D&D is a hero's game. From top to bottom. If you wanna play an evil RPG, D&D is not the system to use.
 

There are no rules for truly evil campaigns.

That depends on your idea of what makes an evil campaign. Looking over your thread you seem to be looking at running businesses, which is definitely not a D&D/PF game style, completely lacking the mechanics to do so, evil or not.

I've run several evil campaigns over the years, and not one of them had to do with running businesses, most were about bringing forces of good down, and releasing some kind of great evil into the world (summon an evil god to destroy the existing church/government/whatever, releasing a bound lich, rise of the undead, rise of the devils, that sort of thing.)

I did post links to our Way of the Yakuza, (including a link to those rules on d20pfsrd.com) which has parts that could emulate what you're looking to create - running an evil business, but it might not be flavored to your particular genre, nor does it contain the particulars you've been seeking - selling drugs, running brothels.
 

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