tomBitonti
Hero
Hi,
Does anyone have pointers to actual practical weapon designs? I've been thinking about certain exotic weapons, e.g., a scythe, and wondering if that is simply an impractical weapon.
"Basic" cases seem to be:
Knife (cutting)
Awl (stabbing)
Axe (hacking)
Hammer (bludgeoning)
Hook (special - tripping)
My main issue, though, is to reduce the vast clutter of exotic weapons which provide (what seems to me to be) unreasonable and game breaking benefits. The net of my argument is that a sword is designed as a weapon, while a scythe (for example), is designed as a utility for cutting plants. Regardless of using special abilities (e.g., an exotic weapon proficiency), a scythe should never function as well as a purposed weapon. If you did modify a scythe to make it a pure weapon, wouldn't you end up with one of the many pole arm forms, anyways?
Thx!
TomB
Does anyone have pointers to actual practical weapon designs? I've been thinking about certain exotic weapons, e.g., a scythe, and wondering if that is simply an impractical weapon.
"Basic" cases seem to be:
Knife (cutting)
Awl (stabbing)
Axe (hacking)
Hammer (bludgeoning)
Hook (special - tripping)
My main issue, though, is to reduce the vast clutter of exotic weapons which provide (what seems to me to be) unreasonable and game breaking benefits. The net of my argument is that a sword is designed as a weapon, while a scythe (for example), is designed as a utility for cutting plants. Regardless of using special abilities (e.g., an exotic weapon proficiency), a scythe should never function as well as a purposed weapon. If you did modify a scythe to make it a pure weapon, wouldn't you end up with one of the many pole arm forms, anyways?
Thx!
TomB