Paul Farquhar
Legend
Yes, I had similar issues. I’m inherently disorganised and I had to do a lot of rummaging around trying to find what I needed from all the pretty components. I found it easier with pencil and paper. And the monster tokens would have been easier to use with simpler art to make them stand out, rather than using the arty illustrations, with all the extraneous background details.Some new quibbles, though: Digging through the tokens to find, say, the three lizardfolk when that encounter is rolled in the swamp, really slows things down
One thing that struck me is they didn’t tokenise the initiative tracking, still using pencil and paper.
For the person I was testing it on, I think they would have had an easier time with a plotted adventure like Stormwreck Isle, rather than a sandbox. They also seemed to have trouble interpreting the maps. But then they also struggle with road maps so I think that was a personal quirk.

