Acupuncture
Priest 3 Slots (INT -2)
Acupuncture is the ability to treat minor wounds or provide relief and healing for injuries and common sicknesses. Not all diseases can be healed through the application of this proficiency, nor can all poisons be reversed. But it gives the user a chance to determine what poison or sickness affects the recipient. and counteract it. If the practitioner successfully treats a patient, the patient receives 1d4 hp of non-magical healing; such patients will also heal at twice the normal rate thereafter for the next 24 hours. Patients can only be treated with this proficiency once per wound or disease. Poisons can be determined with a successful check. Poisons can only be treated if the healer also knows the Herbalism proficiency (gaining a +1 synergy bonus).
ADVANCED MEDICINE/ACUPUNCTURE (PERCEPTION)
while this is not a magical skill. it is the physical ability to treat minor wounds or provide relief and healing for injuries and common sicknesses. Not all diseases can be healed through application of this skill, nor can all poisons be reversed. but it gives the user a chance to determine what poison or sickness affects the recipient. and counteract it Characters with the Acupuncture skill can use their ability with a successful Perception + Advanced Medicine roll versus a TN of 15 (less if the wounds are not severe, greater if the wound is Traumatic or the disease serious) 10 successfully treat a patient, Such patients will heal at twice the normal rate thereafter. Patients can only be treated with this skill once per wound or disease. Poisons can be determined with a TN of 20 or higher, and can only be treated if the healer also has the Poison or Lore; Poison skill. This is a Craft Skill.
That’s a great start! Now what about acupressure?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.