DwarfHammer
Explorer
I’m sure you are a great person. But I would hardly say i personally know you. LolYou do now.![]()
I’m sure you are a great person. But I would hardly say i personally know you. LolYou do now.![]()
I did use the spells in spells and magic. And a few odd ball rules. Maybe item creation or something along those lines. But that is what I liked about 2E. Everything was optional. They just offered options and left you to decide what worked for you. There’s not even an official rule for initiative in the PHB. Just 3 different options to choose from.
Did you buy and use these alternate rules and character options?
Wiki
« Player's Option
In 1995, TSR re-released the core rulebooks for 2nd Edition with new covers, art, and page layouts. These releases were followed shortly by a series of volumes labelled Player's Option, allowing for alternate rules systems and character options, as well as a Dungeon Master Option for high-level campaigns. They consisted of:
Some of the optional rules included the introduction of a point-based system to allow players to pick and choose parts of classes to make their own class, and a more tactical combat system including attacks of opportunity.»
- Player's Option: Combat & Tactics
- Player's Option: Skills & Powers
- Player's Option: Spells & Magic
- Dungeon Master Option: High-Level Campaigns
For my part I tried to get a campaign started Skills & Powers but we never finished character creation. The players did like all the added complexity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.