Nyeshet said:AD&D Dungeoneer's and Wilderness Survival Guides - are they good buys?
That's a big "NO" from me. Trying to incorporate those books into my AD&D in college rather specifically ruined my game, actually. They have far too much minutiae incorporated that don't have good game machanics to back them up. (Examples from WSG: A page on real-world specifics on lighting a campfire and how much heat it gives, in a table by feet. A gradation system for infravision intensity on a 10-point scale, which to this day I think started souring so many people on infravision that it got yanked from 3E. A page on round-by-round effects of fighting during an earthquake: how often would that be used? A complicated weather system that gives you daily temperatures in a degree range that fails to sync up directly with the temperature effects tables. Etc.)
The only bright spot, looking back, was the DSG Underdark setting outline. The dungeoneering skills are all now more elegantly incorporated into 3E core skills. The 3E weather system in the DMG seems much more elegant and playable to me.
The DSG and WSG are specifically the two D&D books that pain me to think that I owned, and really wish I had the time back from trying to use them.