Raven Crowking
First Post
buzz said:Actually, this thread was good-natured fun remembering the incontrovertibly wacky eccentricities of 1e... but then people had to start ruining it.
Well, the one thing that is true about the internet is that no one can determine your "tone" by listening to your voice. Hence, a lot of things said tongue-in-cheek might not be taken that way by readers.
I even said the PDF made me want to run it, and I'm still getting.
Actually, your exact words were "I keep toying with running a by-the-book AD&D1e game, if only because we never really used the RAW when I was a kid. This document, however, gives me pause." -- which is nearly the exact opposite of saying that the PDF made you want to run it.
When Henry suggested a simpler version containing the same rules without examples, but with better organization, your response was
buzz said:Only two posts to get to, "Well, if you change X..."![]()
1e: The game that launched a thousand house rules.
which, again, seems a lot more like "1e sucks" than "Man, those were some wacky, but fun days, weren't they?" Even your emphasis on the word incontrovertably is bound to get a response from some people who still enjoy/run/play 1e. Especially when taken in the context of your posts in other threads.
I agree that 3e has a better ruleset than 1e overall (there are still some 1e rules I port into 3e), but I find it flabbergasting that anyone as smart as you would have started this thread without knowing what the responses would be like. If you say you didn't forsee that people might defend 1e against the incorrect or misleading idea that 1e requires 10 pages of rules to cover initiative then I have to believe you....after all, Cthulhu knows that I have written some things that, in retrospect, weren't Front Of The Class ideas.
And, I am glad to hear that you are apparently a fan of 1e. As Morrus wisely said "It's not a competition."

RC