buzz said:
You can imagine that I find claims about...egg-timers...
Try a search for "combat taking too long," and see how many times this or something like it has been recommended.
buzz said:
Who said anything about "always?"
buzz said:
...resulting in tediously long combat...
Who said anything about "tedious?"
Could I ask you to please quote me without embellishing what I wrote?
buzz said:
...which of course never happened in 1e...
In more than a decade of playing 1e, I never had a three-round combat take an hour to finish.
Do you have a different experience? Please share the details.
buzz said:
I find correcting the same mistakes over and over tiresome, but letting them fester unchallenged is worse. We all have our burdens to bear, I guess.
buzz said:
Seriously, people: dragonsfoot.org.
If you have a link to a post describing a three-round 1e combat that took an hour to finish, I'd be happy to read it.
MerricB said:
Another note: if B and C tie for initiative, you compare the speed factor of the weapon with the casting time of the spell and the lower number goes first. (pg 67, "Other Weapon Factor Determinants", last sentence).
Yes - that's why I wrote if C ties B's initiative roll, C goes first.
In the event of a tie, the dungeon master must
also compare the speed factor to the casting time. I did the comparison without really thinking about it as I wrote my post - as I said, do this a few times and it fades into the background.