LostSoul, that's cool so long as sauce for the goose is sauce for the gander!
I would submit, though, that this is "one rule" only from the perspective of a player -- and at that a player less interested in the contents of the Player's Handbook than seems to me usual.
Dyson Logos, 4E is pretty carefully designed around a particular and sometimes subtle balance of numbers (in all the game factors) with character level. The DMG offers a lot of tools to help the DM match those -- for instance, in designing monsters and putting them together into encounters -- to deliver a certain consistency. (Also, WotC has issued errata revising factors in the books.) One could certainly do without that information, but the result might be very foreign to normative expectations of 4E play.
I would submit, though, that this is "one rule" only from the perspective of a player -- and at that a player less interested in the contents of the Player's Handbook than seems to me usual.
Dyson Logos, 4E is pretty carefully designed around a particular and sometimes subtle balance of numbers (in all the game factors) with character level. The DMG offers a lot of tools to help the DM match those -- for instance, in designing monsters and putting them together into encounters -- to deliver a certain consistency. (Also, WotC has issued errata revising factors in the books.) One could certainly do without that information, but the result might be very foreign to normative expectations of 4E play.