Glyfair said:Ryan Dancey recently pointed out the reason why there is no facing in 3E. With 6 second rounds there is so much movement that a character would be facing a lot of directions. He recommends you watch a basketball game and see how much movement there is in 6 seconds.
And I would point out to Ryan Dancey that melee combat between multiple participants on both sides is more like football than like basketball, with the distinction that neither side is deliberately allowing themselves to be grappled, and in both games it is possible that someone can 'blindside' you by coming up from behind.
I would also point out to Ryan the known real-world phenomenon of "tunnel vision" in stressful situations.
In short, I believe that Ryan was wrong about facing not mattering, and he should have been honest and said "we made this change to make the game simpler" rather than attempting to justify it.