the Jester
Legend
I loved 1e psionics, but damn they were broken.
Heh, I can agree with the MitFH. 2e psionics was horribly broken. I'd say that between 1e and 2e, that pretty much sums up my complete and utter lack of interest in psionics in D&D. I tried, got burned, and have no interest in trying again.
The term psionic is analagous to bionic. Where bionic means biological + electronic, psionic means psychic + electronic; it originally referred to sci-fi technology for amplifying psychic powers. (Read Poul Anderson's Call Me Joe for an example.)My complete lack of interest in psionics can be summed up quite simply - 'psionics = magic'. ESP, clairvoyance, precognition, telepathy, telekinesis, ect., that's all just magic. When you add psionics to a fantasy game, it's redundant. When you add psionics to a science fiction game, it's ceases to be science fiction and turns into fantasy. So I simply never see the use of it unless you want to run a fantasy in science fiction garb, like say 'Star Wars'.