I also need to add, I didn't use the treasure tables unless it was a lair, or equiv. (small parties would be assigned something lower but I usually still role to keep the element of nuetrality and chance to the game.
And I also would temper what I rolled for treasure depending on the tempo of the game. I allow the chaotic and unusual, but only when it doesn't ruin everyones fun by reducing the epic feel (making treasure ho-hum for instance). Treasure and magic are still supposed to be relatively rare and often protected.
Foster, does it mention anyware how many creatures go to make up a lair, and how to proportion for large and small lairs)? For instance, if you ran into a cave with 20 knolls living in it, that would likely have less treasure then one with 200. I think treasure is probably the most DM controlled element of the game.
And I also would temper what I rolled for treasure depending on the tempo of the game. I allow the chaotic and unusual, but only when it doesn't ruin everyones fun by reducing the epic feel (making treasure ho-hum for instance). Treasure and magic are still supposed to be relatively rare and often protected.
Foster, does it mention anyware how many creatures go to make up a lair, and how to proportion for large and small lairs)? For instance, if you ran into a cave with 20 knolls living in it, that would likely have less treasure then one with 200. I think treasure is probably the most DM controlled element of the game.
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