Mycanid
First Post
tx7321 said:I agree with Treebore, the randomness of treasure type lent itself to the unpredictable and chaotic nature of the game (the possibility of extremes). A party could grow rich very quickly. Yet the finding of such wealth was, to a degree, balanced by the deadly random monster tables that were equally unpredictable in their devistation. It was a rare character, in the old days, that lasted a year.
Yes indeed! This was one of my favorite aspects of the game back then. I often found, though, that rather than using the tables as strict references, I used them as general ones and then would ... err ... stock the treasure accordingly. I especially enjoyed coming up with the why and wheretofore of the presence of said treasure in said location! To me this added a little bit of "module depth", if you will.