TheAuldGrump said:Any ideas as to where I might start? Having something to hand the players other than a bunch of home written rules would be nice.
How about Green Ronin's Witch's Handbook?
TheAuldGrump said:Any ideas as to where I might start? Having something to hand the players other than a bunch of home written rules would be nice.
Dude, you just made my Thanksgiving weekend all the more better. All the best of fortunes to Adamant so this can be completed.GMSkarka said:(In other news, the project might not be entirely dead. We're discussing the possibility of removing those elements that made it specifically "Elizabethulhu"--which remains Cam's property--and seeing if we can do it as "straightforward" Elizabethan fantasy.)
Klaus said:Just chiming in to say I bought Corsair and I think it's a very good product.
Klaus said:Things I'd like to see:
- More ships (xebecs and other more ancient ones, mainly);
- Deck plans;
- If deck plans are unfeasible for some reason, then at least info on how many decks a ship has, wether it has an "indoors" cabin for the officers;
- Expansion on the fantasy seafaring topic;
- Sinbad and sailors of his ilk;
Klaus said:What ship would the Black Pearl be?
Klaus said:Here's a question for ya:
I have a 3-PC party that I wish to be the masters of a ship. But I don't want to deal with 100 other sailors. 20-40 is okay. I want the campaign to be set in a large archipelago with dozens of islands (most at 1-3 days of sail apart).
What ship would you suggest?
GMSkarka said:Well, personally, I don't have a problem running a large crew as largely faceless NPCs, with a few "stand-outs" (usually the Masters---for example, don't detail all of the sail crews, but make the Master of the Tops a fleshed-out NPC).
That said, if you're looking for something smaller, I'd go with a Sloop. Crew of 50, but tougher and speedier than usual (so much so that they use the warship type, instead of the merchantman).