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Adamantite Bypassing DR?

Well, I have no idea what Roland is arguing here, but let me address the part about using rarity as a balancing factor...

I believe I mentioned that it was rare once, and it was in listed along with several other things that actually are balancing factors. Rarity was not ment to be an important part of the equation, simply a little add-on which doesn't really mean anything, because the fact is that adamantine is not unbalanced in the slightest, and furthermore would be incredibly weak if it couldn't bypass DR.
 

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My two cents = yes

A monk gets natural DR, and that can bypass other creature's DR. Adamantite, if you wish to view it this way, does get DR (enhancement bonus to hardness), so it also should bypass DR.
 

dunno fango, there seem to be quite a few people in this thread who agree with me ...

but either way it's still a toss up. As in most discussions we have in the rules section that goes this long it usually boils down to one thing: Your interpretation of the rules as presented in the DMG and SRD.

I feel like daffy duck and bugs bunny ..."magical" ... natural .. .magical ... natural ... (you should get the idea).

I will adamantly :rolleyes: (couldn't pass it up) agree with you on one thing ... it is clearly stated, ... as mud!
 
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One more thing that I'd like to add...

Natural Armor and Armor stack.

Does this mean Adamantine and "magical" enhancement bonuses should stack, too?

I say no, since it would be much better to have a adamantine sword with a greater magic weapon casted on it this way.
 

Psyduck said:
One more thing that I'd like to add...

Natural Armor and Armor stack.

Does this mean Adamantine and "magical" enhancement bonuses should stack, too?

I say no, since it would be much better to have a adamantine sword with a greater magic weapon casted on it this way.

DMG p242
"Weapons fashioned from adamantine have a natural enhancement bonus to attack and damage.....These bonuses do not stack with any other enhancement bonuses."

It goes on to give examples. So no they don't stack, because the description specifically says they dont stack. Much like the armor bonus from a shield stacks with an armor bonus from armor. Normally it wouldn't stack, but it does because it specifically says it does. Same thing, opposite direction.

Can this thread go away now?
 

ok guys lets make this nice and easy

open your DMG to page 188 and look at the adamantite weapons

Adamantite Battleaxe: This nonmagical axe is made out of Adamantite, giving it a natural +2 enhancement bonus.
casterlevel:-;prerequisities:-;Market Price:9,310

ok first off for all of you concerned about what a natural enhancement bonus here's a hint it.... IT DOESN'T grant a natural enhancement bonus. Why? Simple notice that natural is before the +2 enhancement bonus and it does not say a +2 natural enhancement bonus. If the later was the case it would be a differn't type of bonus however it is not the case.

also goto page 242 of the DMG for those of you still not convinced. There is this handy little chart there listing the Item, the ENHANCEMENT Bonus and the Market price modifier. Thus reinforcing the simple fact that this material provides a normal every day enhancement bonus.

Slso note how the price for a adamantite object is exact 1,000 GP greater then if you got a item with the same + the item has as a magical bonus.

Why get Adamantite?
There are a few basic reasons.
Reason #1: it counts in a no magic zone thus never depribibing you of the basic bonus.
Reason #2: Its almost freaken impossible to break so sundering and botching with your weapon most likely will not break it.
Reason #3: Because putting on a special ability requires a enhancement bonus on the weapon and the adamantite gives you this bonus without it counting against enhancements you may have a total of +10 to your weapon ALL in abilities.

Thats the end of my little rant
 

must ... resist ... oh well!

I really shouldn't respond to this ... but ...

house rule and opinion away.

those arguements (good ones btw) have already been discussed ...

I'm just one of those other people who follow the sage on this one. (imo) Natural does count, and adamantine falls under "other special materials".
 

Yes, this thread can finally die. the battlelines are drawn and moving about as fast as in WW I:) I did post on Monte's boardf just to see if he cares to comment. Though in his 'Contact Monte' section he does say rules questions should go to the Sage and Skippy's already weighed in on this.
 

Black Omega said:
Yes, this thread can finally die. the battlelines are drawn and moving about as fast as in WW I:) I did post on Monte's boardf just to see if he cares to comment. Though in his 'Contact Monte' section he does say rules questions should go to the Sage and Skippy's already weighed in on this.

Not that it would matter to half the people in this god-awful argument anyway. After all just because a group of people made the game, they don't know how the rules work.

I agree this discussion has long since lapsed into pointlessness.

Play it however you want, it doesn't really matter.

Sadly thats the answer to almost every thread that spans more than 4 pages.
 

Hi

I haven't read all the comments but I am in a mood right now where I feel like posting. So if what I say have been said then cool. That just mean I agree with you who said it :)

Adamantine has a natural enchantment bonus. Since the concept of "natural enchantment" is not pointed out as being any different than "artificial enchantment" other than they don't stack we have no reason to assume there are any other. (Except that you don't need a spellcaster to make a magical item ;))

Adamantite in it self is, without the magical bonus, better than your average metal. That is probably also the reason they calculated adamantium items prices the normal way for an item with that bonus... And then added a 1000 to the price.

Cya
 

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