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Adamantite Bypassing DR?

Kraedin said:
Could you at least quote something, or give a reason?

You can find my opinions throughout this thread. In fact, you can find all of the arguments and all of the opinions in this thread.

Besides, I did give you a reason. Adamantine is the exception. If you want to know why, I recommend that you read the thread in it's entirety, as I'd rather not repost the whole thing.

The problem is that you came into this so late in the game that many people have already given up on it and made their own decisions. According to Skip, adamantine's natural enhancement bonus will let you sunder, will not let you bypass DR, and will not let the weapon qualify for magical enhancements.

Kraedin said:
I mean, it seems like if it says that it requires an enhancement bonus, and there's nothing in the adamantine text that supercedes it, then it probably requires an enhancement bonus.

Adamantine supercedes it. It's the exception to the rule.
 
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Okay, I've read through the entire thread. The only evidence and argument I can find for your interpretation is that "the Sage said so". He said so without evidence, without justification. That no one trotted out evidence or justification afterwards isn't very convincing, is it?

Nowhere, anywhere in the rules does it make an exception in sunder for adamantine.
 

Kraedin said:
Okay, I've read through the entire thread. The only evidence and argument I can find for your interpretation is that "the Sage said so".

My own opinion is evidence, or does my opinion not count in this argument at all? If so, that makes you quite the hypocrite.

Also, I never said "the Sage said so".

Kraedin said:
He said so without evidence, without justification.

He answers nearly all submitted questions like that. The hard part is figuring out what he bases his decisions on.

Kraedin said:
That no one trotted out evidence or justification afterwards isn't very convincing, is it?

Sure it is. It's convincing that some of them probably said "Bah! Screw the sage. I want it to work like this..." and so they left and dealt with it in their own way, while others probably said "Good enough for me." and then went about their business because his reply actually made sense to them.

Basically, people made up their minds and took off. Happens all the time. So...read the thread and do what you wanna do.

Kraedin said:
Nowhere, anywhere in the rules does it make an exception in sunder for adamantine.

You don't say? Do you think that just might have been the reason why this hole thread got started in the first place? Perhaps that also had something to do with the fact that the someone sent a message to Skip?

Look, bottom line, this thread is pretty much dead in the water. Some handle adamantine one way while others handle it another. Follow the Sage's reply or don't. It's up to you.
 
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I remember, this thread was started over an arguement about an adamantite weapon bypassing the DR of a Nishru...

Those were the good old days.

I've created a monster. *weep*
 

I got your evidence right here...

Kraedin said:
Okay, I've read through the entire thread. The only evidence and argument I can find for your interpretation is that "the Sage said so". He said so without evidence, without justification. That no one trotted out evidence or justification afterwards isn't very convincing, is it?

Nowhere, anywhere in the rules does it make an exception in sunder for adamantine.
Not trying to attack you here, Kraedin, as you bring up a VERY valid point. Where is the justification? Well, here is the justification from the rules as written (from the SRD at www.opengamingfoundation.org). There are no exceptions here for adamantine. There is evidence and there is justification. Is it absolutely airtight so that arguing with the Sage would be foolish? No - or we wouldn't be having this discussion ;). Is it better than 50% airtight? I think it is. Read on to see...

From the SRD:
Magic Weapons and Shields

The attacker cannot damage a magic weapon or shield that has an enhancement bonus unless his own weapon has at least as high an enhancement bonus as the weapon or shield struck.

Conclusion... for the purposes of damaging a magic weapon or shield, a natural enhancement bonus (e.g., adamantine's or even a masterwork weapon's +1) is good enough. Note the difference in terminology... a magic weapon or shield cannot be damaged unless it is struck by a weapon with an enhancement bonus (no mention of any requirement that this bonus be magical rather than natural). There is no exception for adamantine - a MW weapon can break a +1 magical weapon because the MW weapon has a +1 natural enhancement bonus. Since adamantine has a +2 natural enhancement bonus, it can break +2 weapons. Simple. No contradictions here.

NOTE: In making the definition of what can hit a magic weapon, specific mention is made of enhancement bonuses, but NOT of magical enhancement bonuses. That is, to me, the key thing (see below).

From the SRD:
DAMAGE REDUCTION

Some magic creatures have the supernatural ability to instantly heal damage from weapons or to ignore blows altogether as though they were invulnerable.

The number in a creature’s damage reduction is the amount of hit points the creature ignores from normal attacks.

Usually, a certain type of weapon - usually a magic weapon - can overcome this reduction. This information is separated from the damage reduction number by a slash. If a dash follows the slash then the damage reduction is effective against any attack that does not ignore damage reduction.
This puts in context table 3-13 (which cannot be used on its own as justification because doing so takes it out of context).

Table 3-13: Damage Reduction Rankings
Power Rank Weapon Type

Best +5 enhancement bonus
2nd best +4 enhancement bonus
3rd best +3 enhancement bonus
4th best +2 enhancement bonus
5th best +1 enhancement bonus
Weakest Silver, mithral, or other special material

Conclusion... in the case of Damage Reduction, the enhancement bonus must be magical (it is worth noting that items that are the "exception" to the "usually a magic weapon rule" are specifically delineated to be things such as silver, mithral, wood, etc. - in other words, specific materials).

NOTE: In making the definition of what can penetrate DR, specific mention is made of *MAGICAL* weapon. That strongly implies that a *MAGICAL* enhancement bonus was needed because it was specifically mentioned in the text (though NOT in the table).

Granted, the SRD does not specifically state that a natural enhancement bonus is not enough, but I would think that by process of elimination ("there are only two types of enhancement bonuses - magical enhancement bonus and natural enhancement bonus; therefore, by specifically stating that magical is needed, it would imply that natural is not good enough") there is no need to spell out in specific terms that a natural enhancement bonus will not work and that a magical enhancement bonus absolutely, positively is needed.

Table 3-13 DOES say "enhancement bonus" and not "magical enhancement bonus" and is thus unclear on the point - and this seems to be the thing that a lot of people are using to justify that adamantine/MW weapons DO overcome DR - but IMO the table itself does not provide proper justification for this because, taken in context, it seems clear that the "enhancement bonus" does indeed mean "magical enhancement bonus" as the table is explaining what types of weapons other than MAGICAL ones might work (silver, mithral, et al).

It seems that it is very strongly implied in the text preceding the table that MAGICAL enhancement is required to overcome DR due to the qualifying of the statement that 'certain types of weapons' means "weapons made of a certain material" or "magic weapon" rather than "weapons made of a certain material" or "those with enhancement bonuses."

IMO, saying that "if it can hit a magic weapon, it must therefore penetrate DR" is flawd logic. They are not the same thing and so no correllation may be inferred. Magic weapons do not have DR. They are instead 100% immune to weapons of insufficient enhancement bonus, whereas DR merely reduces damage from weapons without the required requisite (implied "magical") bonus. These are MUCH different mechanics.

You may not agree with the ruling, and you may be happy to Rule 0 it in your own campaign. But like it or not, you can't say that the Sage is "without evidence and without justification." He has quite a bit of backing in the rules as written. If you're going to whine and dicker over slighlty vague definitions ("well, it said 'magical' in the text, but it just said 'enhancement' in the table so obviously it is just enhancement") and claim that because they are slightly vague he obviously has NO backing, that's the wrong thing to do. Even if you disagree with his ruling, it is clear that the rules may be read so as to support his ruling, in which case at worst he has "vague" backing.

IOW, make sure you understand that the "enhancement bonuses" table 3-13 can easily be read to mean *Magical* enhancement bonuses, due to the text preceding the table, before attempting to use it as empirical justification of your POV. It is ambiguous at best. I happen to interpret it one way, and I can see how you interpret it the other. As I said, at worst, the Sage has a "vague" backing. I happen to agree with him, but I can understand the argument for not agreeing with him.

My 2 coppers.

--The Sigil
 
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One more note...

One more note... I think it is important enough to justify its own post...

Table 3-13: Damage Reduction Rankings
Power Rank Weapon Type

Best +5 enhancement bonus
2nd best +4 enhancement bonus
3rd best +3 enhancement bonus
4th best +2 enhancement bonus
5th best +1 enhancement bonus
Weakest Silver, mithral, or other special material

Remember that a mithral weapon is a Masterwork weapon and therefore automatically has a +1 (natural) enhancement bonus. That mithral is specifically listed as "less than" +1 implies to me that the +1 enhancement bonus refers specifically to a MAGICAL enhancement bonus - otherwise listing mithral in the "Weakest" section would be redundant as it would be in the "5th Best" category anyway due to being a masterwork item.

--The Sigil
 
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Re: One more note...

The Sigil said:
One more note... I think it is important enough to justify its own post...



Remember that a mithral weapon is a Masterwork weapon and therefore automatically has a +1 (natural) enhancement bonus.
--The Sigil

Look bottom of page 114 (PHB). "A masterwork weapon's bonus to attack does not stack with with an enchantment bonus to attack."
 

Precisely...

Precisely...

A mithral (and therefore masterwork) weapon has a +1 (natural) enhancement bonus.

A magic mithral weapon +1 ALSO has a +1 (magical) enhancement bonus. Not +2. Never claimed that. ;)

My point was...

If masterwork weapons can penetrate DR as well as a magical weapon with the same enhancement bonus, why list mithral in the 'Weakest' line? By definition a mithral weapon has a +1 (natural) enhancement bonus and therefore if "enhancement bonus" does not really refer to "MAGICAL enhancement bonus," mithral should be listed in the '5th best' line instead of the 'weakest' line on table 3-13.

Conclusion: Because "mithral" and its +1 natural enhancement bonus are listed on the 'weakest' line, it must mean that mithral and its +1 natural enhancement bonus is NOT equivalent to the "+1 enhancement bonus" mentioned in the '5th best' line on the table. Since mithral has a +1 natural enhancement bonus by definition, this means that the "+1 enhancement bonus" listed on the '5th best' line in table 3-13 must refer only to a MAGICAL "+1 enhancement bonus" - and NOT a natural one. By extension, I can conlude that "enhancement bonus" on table 3-13 always refers to "Magical Enhancement Bonus but NOT natural enhancement bonus."

--The Sigil
 
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Re: Precisely...

The Sigil said:
A mithral (and therefore masterwork) weapon has a +1 (natural) enhancement bonus.

Technically speaking, a masterwork weapon has a +1 unnamed bonus which doesn't stack with enhancement bonuses.
 


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