Caliban said:
I just explained how it makes sense.
Well, adamantite is specifically "not magical" because it retains it's enhancement bonus even within an anti-magic field.
It gets an enhancement bonus based solely on being incredibly hard and durable, not from any magical enhancement. That is why the Sage ruled that it doesn't bypass DR (because that requires magic) and that it can sunder weapons with an equal or lesser magical enhancement bonus (because that is just based on how hard the material is, not any magical qualities it might have.)
But none of this is clearly spelled out in the core rules.
Bonedagger said:
I don't see that.
It's not even vaguely spelled out.
It is however spelled out that an Enchament Bonus is not what you get from Masterwork (PHB. p. 114).
I can't find the part that Adamantite Enchantments keep working in a Anti-Magic Field.
Which also is suggested to be supposed to be like that when the DMG referes to Enchantments as a category under "Bonuses from Magic".
I never saw the destinction between Natural and Magical enchanments in the rules.... (Who started that?)
...Which could also be explained by the fact that they don't stack (DMG. p. 242).... They are of the same type (DMG. p.177).
(Hey. They even say that it is only regarded a Masterwork in regard to it's creationtime.)
Last: "Adamatine: Found only in meteorites and the rarest of veins in magical areas, ..." (DMG. p. 242)
All there is to counter this is somebody saying that they feel it should be different![]()
(Oh. And the rules specific say that you need a magical weapon of equal enchantment to sunder a weapon. The thing about it being based on how hard the material is and not any magical qualities it might have, is the Sages own version.... Unless it was something you made up)
Bonedagger said:Why do people resent the idea about a metal being magical from a "natural" source? If it says the enchantment is a natural enchantment why then get focused on the source. An enchantment is no longer just an enchantment apperantly. Now you are looking on the background. You bastards! You metal-racists!
Caliban said:
Then your blind. I gave a reason for why it would work as the Sage said. You may not agree with it, but it is a logical framework that fits his rulings.
I really don't care if you choose to use it or not, that wasn't the point. The point was that the sages rulings are not contradictory in this case, even if you don't happen to agree with them.
It is vague, it's just not spelled out. I said it wasn't clear, but you keep pushing. What exactly do you want? The rules certainly doesn't support your view 100%.
Yes, I believe I'm the one who told you that.
DMG, page 242, 2nd column, first paragraph, 3rd sentence.
"In an area where magic does not function, it still retains it's natural +2 enhancement bonus."
I'm sorry, but you mangled the grammer so badly that I can't even guess what you mean by this.
DMG, page 242.
Could be. But Page 242 does differentiate between a natural enhancement bonus and a weapon enchanted with an enhancement bonus. The core rules do recognize a difference between the two, even though they will not stack with each other.
Which I also pointed out to you just a few posts ago.
It may be a side effect of magic or natural processes, but it is not itself magical.
False. There are several points the rules that make vague references to a magical rather than a natural enhancement.
It was something I made up.
From above
"Then your blind. I gave a reason for why it would work as the Sage said. You may not agree with it, but it is a logical framework that fits his rulings."
From above
"I really don't care if you choose to use it or not, that wasn't the point. The point was that the sages rulings are not contradictory in this case, even if you don't happen to agree with them."
Magical enhancement bonuses do make a material harder and more durable, which is all that matters when you are sundering something. A natural enhancement would serve the same purpose.
Sometimes you need to look a little beyond the literal text and fit it into a logical framework.
In some instances a magic or natural enhancement bonus is equally effective (sundering, according to the Sage), in others instances only a magic bonus does the job (bypassing DR), and in others only the natural bonus will be effective (Antimagic areas).
That is a logical framework that fits the Sages rulings. You may choose to use a different framework for your campaign. It won't be any better or worse than the one the Sage uses.
Monte Cooke was the guy who wrote the DMG. He was the author. He already said that the Sages rulings are the way it was originally intended. (He would know, since he wrote it.)
He also said that doing it your way doesn't hurt anything or alter the game balance, so I'm failing to see what all the debate is about. Either way works, and the core rules are ambiguous.
dcollins said:
You may consider reading this essay by Sean Reynolds, here: http://www.seankreynolds.com/rpgfiles/rants/terminology.html
Bonedagger said:It suggest that a magical enchancement does not mean quality so I would still say that this background of yours contradict the PHB that specific say that you need an enchancement.
kreynolds said:
Now, I've heard of an enhancement, and I've heard of an enchantment, but WTF is an enchancement? Is that, like, love at first sight or something?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.