Ars Magica has a particular type of party composition. This consists of one relatively powerful character, two or so somewhat less powerful characters, with the rest of the party consisting of 'help'. In a sense an Ars Magica adventuring party has one star, two or three supporting cast, and the rest minor roles.
An important note is that the player is not limited to one character. The player is limited to one active character per session. Which character is active depends on the adventure being run, and on character availability. For example, if one's mid level fighter is busy for some reason, then one may be limited to a low level fighter instead. So one would have a stable of characters one could play, depending on circumstances.
With that in mind, how would you adapt Ars Magica type troupe play to D&D? Once I have a few responses I'll give you my suggestions.
An important note is that the player is not limited to one character. The player is limited to one active character per session. Which character is active depends on the adventure being run, and on character availability. For example, if one's mid level fighter is busy for some reason, then one may be limited to a low level fighter instead. So one would have a stable of characters one could play, depending on circumstances.
With that in mind, how would you adapt Ars Magica type troupe play to D&D? Once I have a few responses I'll give you my suggestions.