ComputerSherpa
First Post
I saw a T-shirt a while back which said:
I'm a paladin.
1. Detect Evil
2. Smite Evil
3. Ask questions
I approve of this! This is how paladins roll! But 4e paladins don't have Smite Evil! Half of their attacks are called "smites", and they're great zombie-killers, but they've got nothing that specifically targets the evil alignment, which seems to be a sad trend in Fourth Edition. So let's see what we can do about that.
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Detect Evil - Paladin special feature
You close your eyes, then open them, and the world shifts to monochrome...
At-will, minor action
Target: Personal
Effect: Your vision switches to Detect Evil mode. You can identify good or evil creatures, objects, and effects as such by looking at them, even through walls and other barriers. An evil creature, object, or effect whose level is at least 10 higher than yours registers as overwhelmingly evil, and using Detect Evil on it dazes you.
You can detect good and evil through solid objects to a range of 30 feet. Stone and earth reduce this range by 10 feet per 5 feet of stone or earth you look through; metal reduces it by 5 feet per inch of metal; lead blocks it entirely. Unaligned creatures are visible as a grey outline, but they have concealment from you. You can turn Detect Evil off as a free action.
Channel Divinity: Smite Evil - Paladin special feature
Evil can't hide from a paladin's blade.
Encounter, minor action
Target: Personal
Effect: Your next attack does radiant damage instead of normal damage. If the target is evil, you gain a bonus to your attack roll equal to your Wisdom modifier. If the target is not evil, the entire attack is negated. You must yell “Smite Evil!” or otherwise verbally challenge your opponent when making this attack.
Feat: Improved Detect Evil
Prerequisites: Heroic tier, Paladin class, Detect Evil special feature, Wisdom 13
Benefit: You gain a +1 per tier feat bonus to attack rolls against targets whom you are detecting as evil.
Feat: Improved Smite Evil
Prerequisites: Heroic tier, Paladin class, Smite Evil special feature, Charisma 13
Benefit: You do bonus radiant damage equal to your level with your Smite Evil attack.
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I'm trying not to increase the power of the class too much with these additions, which is why I made Smite Evil a Channel Divinity power instead of a new daily as I originally planned. I'd appreciate advice on tuning these abilities to make them worth taking without being overpowered. I'm wondering if I should make Detect Evil an encounter power instead of an at-will to add more strategy to its use. I want Smite Evil to be cool and fun to use without breaking the game. Any advice?
I'm a paladin.
1. Detect Evil
2. Smite Evil
3. Ask questions
I approve of this! This is how paladins roll! But 4e paladins don't have Smite Evil! Half of their attacks are called "smites", and they're great zombie-killers, but they've got nothing that specifically targets the evil alignment, which seems to be a sad trend in Fourth Edition. So let's see what we can do about that.
///
Detect Evil - Paladin special feature
You close your eyes, then open them, and the world shifts to monochrome...
At-will, minor action
Target: Personal
Effect: Your vision switches to Detect Evil mode. You can identify good or evil creatures, objects, and effects as such by looking at them, even through walls and other barriers. An evil creature, object, or effect whose level is at least 10 higher than yours registers as overwhelmingly evil, and using Detect Evil on it dazes you.
You can detect good and evil through solid objects to a range of 30 feet. Stone and earth reduce this range by 10 feet per 5 feet of stone or earth you look through; metal reduces it by 5 feet per inch of metal; lead blocks it entirely. Unaligned creatures are visible as a grey outline, but they have concealment from you. You can turn Detect Evil off as a free action.
Channel Divinity: Smite Evil - Paladin special feature
Evil can't hide from a paladin's blade.
Encounter, minor action
Target: Personal
Effect: Your next attack does radiant damage instead of normal damage. If the target is evil, you gain a bonus to your attack roll equal to your Wisdom modifier. If the target is not evil, the entire attack is negated. You must yell “Smite Evil!” or otherwise verbally challenge your opponent when making this attack.
Feat: Improved Detect Evil
Prerequisites: Heroic tier, Paladin class, Detect Evil special feature, Wisdom 13
Benefit: You gain a +1 per tier feat bonus to attack rolls against targets whom you are detecting as evil.
Feat: Improved Smite Evil
Prerequisites: Heroic tier, Paladin class, Smite Evil special feature, Charisma 13
Benefit: You do bonus radiant damage equal to your level with your Smite Evil attack.
///
I'm trying not to increase the power of the class too much with these additions, which is why I made Smite Evil a Channel Divinity power instead of a new daily as I originally planned. I'd appreciate advice on tuning these abilities to make them worth taking without being overpowered. I'm wondering if I should make Detect Evil an encounter power instead of an at-will to add more strategy to its use. I want Smite Evil to be cool and fun to use without breaking the game. Any advice?
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