skeptic said:
Because Read toughts, Mind probe, Metamorphosis, Dominate, etc.. are more effective than Gather info, Bluff, Intimidate and Disguise..
In my original post, I don't complain that he's more effective at mind reading, I complain because he can play well so many roles that he outshine the rest of the party.
This is only because a Psion must devote his powers towards this particular bent, and for their specialization, cannot get the best powers of another discipline without spending precious, precious feats, at which point you get the power about two to three levels later than the psion of that discipline would have. Metamorphosis, for example, is an Egotist power, which means an Expanded Knowledge was used to get it. The best blasting powers are discipline-specific (Kinetisist), as are the flying powers, teleportation powers (both Nomad), anything that has to do with scrying (Clairvoyant Sense, the Clairaudience psionic equivilant is Seer restricted), Psionic-Summoning-Equivilants, and Creation/Fabrication powers (both Shaper).
Think about it. Psions are basicly forced to specialize. Wizards wouldn't stand for it, but Psions must endure the slings and arrows without complaint.
skeptic said:
Remember that psi powers can be manifested easily without any visible/audible effects, another advantage vs the equivalent spells of the wizard.
Which makes up for a Psion's lack of autoscaling. A 10th level Wizard, when casting
Fireball, gets 10d6. A 10th level Kinetisist (or another specialist Psion with Expanded Knowledge), when manifesting
Energy Ball, must pay 10 power points for the same result, which is roughly the equivilant of a 5'th level spell/power. Granted, the DC also goes up to compensate, but the Wizard can now use those same resources and instead cast something like
Cone of Cold,
Cloudkill, or
Wall of Force. No, wait, better yet:
Empowered Fireball, which deals 10d6*1.5, or basicly 15d6.
skeptic said:
It's because of how PP works, if the party need 5 "clairvoyance" in a row, the Wizard can't give them, but the Psion can.
It's best not to compare the Psion to a Wizard, but rather a Sorceror. A Sorceror would be able to spam
Clairvoyance/Clairaudience if they took it as a spell, so why should you limit the Psion in the same way? They both have limited selection of powers/spells. And Sorcerors can sacrifice higher level slots if things get particularly desperate. And again,
Clairvoyant Sense is Seer discipline-restricted, another feat blown off there.
skeptic said:
I don't use complete psion, but to be honest he's not good to handle a mass of low cr foes. But he has a few basic powers that are quite effective (that Crystal shard thing that do untyped damage, and a energy based one that I don't remember).
And don't worry about d4 when you have Vigor at hand
So the only blasting powers our Telepath has are
Crystal Shard and
Energy Ray, hmn? The answer is less complicated than you make it out to be. First, larger groups of lower CR foes, which is less of a hassle than it is at lower levels, or more encounters spread out across the day. Second, give your group a mild sense of paranoia: there might be a sneak attack or an unexpected encounter comming in. Give your Telepath a reason to conserve PPs, and then justify that paranoia every now or then, or rather, punish the lack of conservation. A Psion's greatest weakness is their tendency to blow out their PPs at an alarming rate, and a Psion without PPs is more or less a Commoner with a Crossbow.
Vigor, for the record, is an inferior method of extending your lifespan or soaking up Overchannel damage, and will cost significant amounts of PPs that could be better used to either ensure you don't get hit, or to eliminate the threats to the puny amount of hp 'arcanists' are blessed with.