Trellian said:Another thing... is it possible to create Bracers of Deflection? Or must Deflection items be rings?
Majoru Oakheart said:In order to be a reasonable voice, I'd like to point out there actually are no rules for adding additional effects to already existing magic items.
SRD said:ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.
If the item is one that occupies a specific place on a character’s body the cost of adding any additional ability to that item increases by 50%. For example, if a character adds the power to confer invisibility to her ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
It looks like some of the descriptive text from the DMG is missing in the SRD. I don't have the DMG at the moment, but the way I remmeber it the order and way it is written in the DMG, this entire paragraph is in the section for creating new magic items. That section states that all of the "rules" for creating new magic items are optional and up to the DM and are guidelines.Patryn of Elvenshae said:I'd like to point out that you're wrong.![]()
Majoru Oakheart said:I know Andy Collins, Sean K Reynolds, and Monte Cook have all posted at various times that one of their big beefs about that section of the DMG is that everyone assumes the table on creating new magic items is actual D&D rules and that they have to continually answer questions like "According to the table at the back of the DMG, an item can be made that seems WAY too powerful. How do you explain that?" And they always answer the same, that the section is meant to be guidelines and following it exactly will create many overpowered items.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.