Adding new DR

Dog Moon

Adventurer
Alright, I'm taking a creature (Vampire Spawn) and adding the Fiendish template to it (I'm using the Locust Swarm, Bloodfiend out of the Fiend Folio and when it energy drains people to death, they turn into Fiendish Vampire Spawns). Anyway, the Vampire Spawn has DR 5/silver. The Fiendish template gives it 5/magic. I'm not so knowledgeable about all the 3.5 rules yet and I believe that the creature would then have DR 5/silver AND magic. Is this correct or would it have DR 5/silver OR magic?
 

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Sejs

First Post
I believe technically it would be Magic Or Silver, as they're both 5/ DRs. Nothing wrong with house ruling that these spawn have Magic And Silver DR though, if you want to toughen 'em up some.
 


glass

(he, him)
Sejs said:
I believe technically it would be Magic Or Silver, as they're both 5/ DRs. Nothing wrong with house ruling that these spawn have Magic And Silver DR though, if you want to toughen 'em up some.

I disagree. The creature keeps both damage reductions. They do not stack, but you have to bypass both of them, thus you need both silver and magic.


glass.
 

Knight Otu

First Post
Quote from the SRD:

DAMAGE REDUCTION
Some magic creatures have the supernatural ability to instantly heal damage from weapons or to ignore blows altogether as though they were invulnerable.
The numerical part of a creature’s damage reduction is the amount of hit points the creature ignores from normal attacks. Usually, a certain type of weapon can overcome this reduction. This information is separated from the damage reduction number by a slash. Damage reduction may be overcome by special materials, by magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality), certain types of weapons (such as slashing or bludgeoning), and weapons imbued with an alignment. If a dash follows the slash then the damage reduction is effective against any attack that does not ignore damage reduction.
Ammunition fired from a projectile weapon with an enhancement bonus of +1 or higher is treated as a magic weapon for the purpose of overcoming damage reduction. Similarly, ammunition fired from a projectile weapon with an alignment gains the alignment of that projectile weapon (in addition to any alignment it may already have).
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury type poison, a monk’s stunning, and injury type disease. Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.
Attacks that deal no damage because of the target’s damage reduction do not disrupt spells.
Spells, spell-like abilities, and energy attacks (even nonmagical fire) ignore damage reduction.
Sometimes damage reduction is instant healing. Sometimes damage reduction represents the creature’s tough hide or body,. In either case, characters can see that conventional attacks don’t work.
If a creature has damage reduction from more than one source, the two forms of damage reduction do not stack. Instead, the creature gets the benefit of the best damage reduction in a given situation.
Meaning that, in this situation, if the spawn is attacked by a normal weapon, it would be affected by one of the DRs (it is not important which, since both reduce the damage byy 5). With a silver weapon, it would ignore the silver DR, but still be affected by the magic DR. And vice versa with a magic weapon. if attacked by a silver magic weapon, however, both DRs are bypassed.
For this situation, it works exactly as DR 5/magic and silver. But it is not the same. If one DR was higher than the other, it would work slightly different.
 

houser2112

Explorer
How about a slightly different scenario: My Dwarf Cleric/Pious Templar has armor with DR 3/- on it. When I gain PT 3, would that DR 1/- stack with the armor's DR giving me an effective DR 4/-, or overlap?
 

CyberSpyder

First Post
houser2112 said:
How about a slightly different scenario: My Dwarf Cleric/Pious Templar has armor with DR 3/- on it. When I gain PT 3, would that DR 1/- stack with the armor's DR giving me an effective DR 4/-, or overlap?
Depends on the wording of the two sources. If either of them say that the DR stacks, then you'll get DR 4/-.
 

houser2112

Explorer
CyberSpyder said:
Depends on the wording of the two sources. If either of them say that the DR stacks, then you'll get DR 4/-.

Well, the DR from Pious Templar doesn't say either way, but I'd assume that it works just like the Barbarian ability. As for the DR from the armor, I really don't know, since it was an ability that the DM threw on as an added benefit because I supplied a special component when I had moderate fortification put on the armor. Is there an armor special ability that grants DR?
 

Teslacoil1138

First Post
I would say no. Armor DR like one provided by adamantine full plate, for example, would not stack with "natural" DR provided by barbarian levels or dwarven defender levels. Whichever one is higher, is the one you should use for that situation. If the character was wearing adamantine armor, use its DR, but if he's fighting in the buff, use his natural DR.
 


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