And, of course, all of this separate Flaw-based issue also requires:
1) A Critical Hit to be landed with a piercing weapon. (1 out of 20, 1/3rd of weapon attacks, so 1/60th of attacks or less depending on enemies)
2) The Player and/or Narrator remembering the Flaw rule that one time.
3) The table actually following through with that rule rather than just ignoring it.
'Cause people make mistakes in TTRPGs all the time, or ignore rules they don't particularly like.
1) A Critical Hit to be landed with a piercing weapon. (1 out of 20, 1/3rd of weapon attacks, so 1/60th of attacks or less depending on enemies)
2) The Player and/or Narrator remembering the Flaw rule that one time.
3) The table actually following through with that rule rather than just ignoring it.
'Cause people make mistakes in TTRPGs all the time, or ignore rules they don't particularly like.