Unsure whether this is a bug or feature, or I'm just misunderstanding.
Warrior Monk's 6th level feature "Way of the Fist" lets you regain exertion equal to half your prof when you crit with unarmed strikes. Lets take an Adept Warrior Monk at level 9 with +4 prof bonus. So you regain 2 exertion per crit.
Paralyzing strike at 9th level paralyzes the target on a failed saving throw, until the end of your next turn for 2 exertion. Which gives melee attackers both advantage and automatic crits. If you use paralyzing strike on your first attack. That gives you 5 attacks that can crit over the next 2 rounds. With roughly 87% chance to hit against "normalized" AC. So even if the target fails their save only 50% of the time. You will still end upon average with a net gain of exertion points.
The "math" might be of. But my understanding is that you can basically use these features to "farm" exertion points. So I guess my question is; is there supposed to be a "cooldown" on "Way of the Fist"? Or is it supposed to only work with nat 20s?
Warrior Monk's 6th level feature "Way of the Fist" lets you regain exertion equal to half your prof when you crit with unarmed strikes. Lets take an Adept Warrior Monk at level 9 with +4 prof bonus. So you regain 2 exertion per crit.
Paralyzing strike at 9th level paralyzes the target on a failed saving throw, until the end of your next turn for 2 exertion. Which gives melee attackers both advantage and automatic crits. If you use paralyzing strike on your first attack. That gives you 5 attacks that can crit over the next 2 rounds. With roughly 87% chance to hit against "normalized" AC. So even if the target fails their save only 50% of the time. You will still end upon average with a net gain of exertion points.
The "math" might be of. But my understanding is that you can basically use these features to "farm" exertion points. So I guess my question is; is there supposed to be a "cooldown" on "Way of the Fist"? Or is it supposed to only work with nat 20s?