MarkB said:I've found a couple of interesting data points regarding the question of whether an immediate action can 'interrupt' an attack action to come between the hit and the damage.
First, the mystic aegis spell is used as an immediate action when you are targeted by a spell and gives you Spell Resistance against that spell - so clearly, you can use an immediate action after you know where a spell is targeted, but before its effects are resolved.
Second, the Knight's Improved Shield Ally special ability is an immediate action that allows him to take the full force of a blow aimed at an adjacent ally. It must be used after the attacker determines that an attack has succeeded, but before he rolls damage. That's a pretty specific example of an immediate action which not only can, but must interrupt an attack action.
Warmage-in-Onley said:Then it would behoove the authors to state when certain "metagamey" immediate action spells can be used in the descriptive text for those spells. IIRC, this may help explain how Nerveskitter actually functions (or is allowed to function at all).
Sure, but are they exceptions in that they expand beyond what Immediate actions can do, or are they exceptions in that they limit what these specific Immediate actions can do? The text could be read either way.KarinsDad said:Yes, but just because a specific immediate action can interrupt the mechanics of the attack resolution does not mean that all immediate actions can interrupt the mechanics of the attack resolution.
Note also that the examples you listed do not allow these specific immediate actions to interrupt at other times. That implies that they are exceptions to the general rule.
MarkB said:Sure, but are they exceptions in that they expand beyond what Immediate actions can do, or are they exceptions in that they limit what these specific Immediate actions can do? The text could be read either way.
MarkB said:The rules really don't tell us whether an Immediate action can interrupt another action - they just say that they can be performed at any time. Whilst it's possible to argue that no action other than a Readied action can interrupt another action, it's also easy enough to argue that an action which takes almost no time and can be taken at any time is indeed capable of interrupting other actions. The fact that many Immediate actions are mechanically designed to do just that supports such an argument.
Particle_Man said:Out of curiousity, if you don't allow immediate actions to occur "between" the to hit and damage rolls because that doesn't make sense in character, how do you make sense, in character, of the high level knight (phbii) 1/rd ability to take all the damage from one attack meant for an ally, which itself can be decided (will I do it for this attack?) after the attack roll (george got hit!), but before the damage roll (or did he?). Whether the latter ability is an immediate action or not, whether it is an exception or not, how would you describe it happening?
Particle_Man said:And would it follow that the same "in character" description could theoretically apply to immediate actions?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.