LostSoul
Adventurer
"Success at a Cost" only refers to it being used when players miss an attack roll, ability check, or saving throw by 1 or 2. As such, as written, it only applies to characters, not monsters.
What are your thoughts on that?
My thought is that you could get pretty radical with that and cut out initiative and NPC turns. That would be a major hack though.
I think another way of looking at it - and this is borne out by people thinking it's okay for ability checks and not for attack rolls - is that "Success at a Cost" brings all pillars of the game in line with the basic conversation of the game outlined on Page 3 of the Basic Rules.
In other words, why are we suddenly "playing a different game" when the swords come out? Why can ability check failures result in "progress combined with a setback" with little or no objection, but for combat we demand that things are more "black and white?" I wonder if this is related to the stakes. Few would expect to die from a botched ability check. An attack roll, however...
Food for thought.
I think it's because D&D combat is very abstract, while ability checks (especially in 5E, for various reasons) are generally more grounded in what the characters are doing in the game world. Combat is based around this level of abstraction, so when you start tying resolution to detailed actions the combat system begins to break down.