Dr. Zoom
First Post
Gizzard said:The same situation came up in our game this weekend; but from the opposite perspective:
I take one move to go around a corner into an unexplored room. I see humanoid enemies there, too far away to engage so I ready an action to punch (I am a monk) anyone who comes up to me. I stand my ground on Initiative 17.
Next round, on Initiative 18, the enemies release their "pet" from a cage outside the range of my light. (The pet is a big, dangerous animal; just the sort of thing that a monk should not go toe-to-toe with.) It charges me. So what should happen?
At first I rolled a single attack (the readied attack, "before" Init 18) and then adjusted my Initiative to 18 immediately rolled a flurry of blows. I got 3 attacks in on the pet before he could swing back. The DM and many of the players (including me) were a bit nervous about that precedent. We discussed it and temporarily house ruled it that I could not get more than my maximum number of attacks in a single round.
The problem with that idea is that I get one "readied" swing at the pet and then I essentially lose the next round of action by not getting to attack him again. (Or fight defensively or run behind one of the fighters and whimper like a schoolgirl. Whatever is most appropriate for a squishy monk.) So, it seems, the readied action allows you to have either a little too much power or a lot too little.![]()
We considered house ruling it so that the readied action expires at the end of the round, but that seemed contrary to the spirit also.
It is still not your turn on init. 18 so you are still ready. The animal charges you. You get one unarmed attack against it. Your initiative changes to 18, but you do not get any more attacks this round. You have already taken your turn. If it survives your attack, it attacks you. If you survive, you attack next round on initiative 18 just before the animal. BTW, if you take this option, I would suggest trying to stun it if you still have a stunning attack available.
Even though you are ready, you do not have to make your attack. You can let the animal charge you and make its attack. If you live, your turn is next. You lose your readied action because you have not taken it yet. Now you get a full turn. Make a flurry of blows against the animal. Same advice with stun. Avoid grappling with wild animals if at all possible!