Festivus
First Post
I'll start off with I haven't DMed Pathfinder yet, but I want to give it a try. I am thinking of converting Red Hand of Doom for pathfinder. My biggest problem isn't converting the monsters, that seems easy enough, but scaling it up for 6 players (the adventure is designed for 4). It's also been a few years since I have DMed 3.x, so I am not as familiar as I used to be.
Is it best to add more monsters of roughly the players level (similar to how it's done in 4e), or scale the monsters up by giving them some more levels (which seems rather time consuming)? Or is this something totally situational? I looked at the encounter calculations and my eyes glassed over, not something I really want to deal with.
Does anyone have any recommendations? Alternatively, if someone has already done the trouble of scaling this up to 6 players for 3.x, I can do the pathfinder conversion of it... but my google fu is too weak to find such a document.
Is it best to add more monsters of roughly the players level (similar to how it's done in 4e), or scale the monsters up by giving them some more levels (which seems rather time consuming)? Or is this something totally situational? I looked at the encounter calculations and my eyes glassed over, not something I really want to deal with.
Does anyone have any recommendations? Alternatively, if someone has already done the trouble of scaling this up to 6 players for 3.x, I can do the pathfinder conversion of it... but my google fu is too weak to find such a document.