Adjusting to long-term blindness.

Arravis

First Post
From the SRD:
Blinded: The character cannot see. He takes a -2 penalty to Armor Class, loses his Dexterity bonus to AC (if any), moves at half speed, and takes a -4 penalty on Search checks and on most Strength- and Dexterity-based skill checks. All checks and activities that rely on vision (such as reading and Spot checks) automatically fail. All opponents are considered to have total concealment (50% miss chance) to the blinded character. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Any guess on how the mechanics are changed in characters with long-term blindness? I'd love there to be an "official" answer to this, but any help or suggestions on what it should be are welcome. Thanks guys!
 

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Why? Because it's clearly written in the rules that long-term blindness is treated differently. I'm not exactly going out on a limb with some crazy house-rule here. It's something based on the WotC's SRD.

And the reason why not is because the campaign is set in a extremely low-magic setting. In this setting, if someone looses an eye, an arm, or their life... it's not getting undone.
 

Since the rules don't say how the drawbacks are over come, just that they can. I just ignore that. A rule that doesn't list the actual rule is no rule at all.
 

If it was meant to be ignored, why would they write it? That doesn't make much sense. It's your choice to ignore it, but that would be your own house rule.
 

Maybe it's just harmless fluff.

To answer your question though, I would create some feats that allow a character to slowly overcome some of the negatives.
 

The conditions section isn't exactly brimming with "fluff".

A feat might be a viable idea, but such a thing isn't supported in the rules. The condition statement of "Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them." isn't reliant on a feat nor does it mention it (of course, it doesn't mention any specifics, so who really knows). I figure I'm already hosing a NPC (or character if things go wrong) with blindness, why add a feat expenditure on top of it when the rules don't require it.

Personally, I was considering simply halving the numeric minuses: -1 penalty to AC, looses half Dex bonus, moves at 3/4 speed, takes -2 on Search checks and Str and Dex based skill checks. Of course, all checks and activities based on vision would still automatically fail.

P.S.: Anyone know any rules on missing a limb? I've looked in the SRD and I can't find much on it.
 
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I agree with Arravis's summary. That's partialy overcome. Adding a feat would work as well

And the idea is sometimes it's nice to play a handicaped character. I have a mute "barbarian" (ranger/Beastmaster), who has been interesting to play in a PbP game.
 


long term blindless can be 'overcome' by the Blindfighting feat, along with pumping skill points into Listen. Skill Focus: Listen will give you a +3 bonus on that side of things.
 

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