Kae'Yoss
First Post
bret said:
If you gave me the choice between rolling 4d6 or point buy, I would almost always go point buy.
I'm one of those people that just seems to be unlucky with dice. In groups that had a still-birth rule (any character without a stat of greater than or equal to X is discarded), it would almost always take me multiple attempts to generate a character. In groups without such a rule, frequently the GM would decide such a rule was needed.
It isn't a problem playing the wimp occationally. It is a problem when you always have inferior attributes to the rest of the group.
I really like point buy because it is more fair.
Hm... I sometimes thing that's the same with me. And I know people with astounding luck in rolling ability scores (and they often borrow the dice, so they probably aren't biased or something.)
There was a funny thing in a new campaign we started a month or so ago: I started to roll, had a classical rule-out (not a single 14 or better, so even the PHB lets you re-roll that!). Then another player rolled real great stats (a 17 and an 18 amongst them, I belief. He even got the one bad stat he so desperately wanted - at the last roll, after he complained he needed one !). After that I asked him if I may use his dice. He let me, and the second roll was a blast: a 17, a 16, and other good numbers (even though I play a wood elf I have no negative ability modifier). We figured then that the dice were enchanted - though they had only 2 uses per day, for the rest of the party used them, too, and only got crap.
