JPL said:
Anything else is just walking that fine line between "RPG enthusiast" and "Asperger Syndrome."
Here here! The constant obsession with firearms realism is one reason I don't really frequent the WotC d20 Modern boards anymore. (Not complaining about this thread, it's quite uncommon here.)
If you want firearms to be "realistic" in d20 Modern, use the optional rule that the MDT is reset to 10 instead of CON or 50. That way almost any gun can force an MDT save on any hit (with 2d4 .22's only on a crit), and just about any random gunshot (or any solid hit from a melee weapon) can theoretically kill a 20th level PC.
Weapons in d20 are supposed to be abstract. The biggest disappointment I had in d20 Modern was the huge details in weapons, with . D&D doesn't draw distinctions between a nodachi, spadone, zweihander or claymore, they're all Greatswords. The D&D short sword covers the gladius, wakizashi, hunting swords and xiphos. I know it's an unpopular opinion, but I think d20 modern weapons should be as abstracted, just like the Defense/Hit Points system is an abstraction.
People often want more "realism" in games about fields they know better. I've seen martial arts practitioners complain over the unrealistic tripping and grappling rules. Firearms enthusiasts complain about unrealistic weapons damages. Nurses and EMT's complain about the natural healing and disease/poison rules. Hackers complain about the Computer Use skill (and Craft: Electronics). If you made a system that was as realistic as everyone wanted, it would be so cumbersome and awkward as to be unusable. Actuallly they did that, it was called GURPS: Where it required (at least in 3rd edition) significant calculus just to determine the stats of any given vehicle. The detail overkill of GURPS is one reason nobody I know plays it, let's not see d20 take that route.