Death By Surfeit
First Post
(Author’s Note: I posted this a month ago, but it seems to have slipped into the Elsewhere of EnBoards or that of my home computer. This unsettles me somewhat, so I’m posting again to make sure.)
Welcome to the discussion topic for the editing of the great Guide to Unlawful Carnal Knowledge. It is advisable that you read all four existing versions of the guide - the Original Guide, the NUCK d20 conversion, the DbS d20 conversion and the beta Naked Blades conversion before contributing, but a little innocence can’t hurt.
Whilst this topic will eventually bicker over specific rules choices and whatnot, we must, alas, start at the beginning, and find out what we want to achieve before working out how to achieve it. The first few questions, then, are based around the nature of the guide itself. I want you to decide upon our eventual guide’s:
A) PURPOSE - What are we trying to provide in the form of the GUCK? A definitive resource for the more liberal groups amongst us? Ideas to spice up a mundane campaign? A jolly good read? Should we try to encompass all categories (no easy task), or concentrate on just the one? If we were to specialise, which area is most important in your opinion? Could other areas be covered in future supplements?
B) FOCUS - How hard is the ‘focus’ going to be within the GUCK? Are players mostly going to make rolls to judge their performance and leave the majority to their imagination, glossing over kinky aspects or viewing them in a humourous light (eg. DbS conversion)? Are we going to go for a round-by-round explanation, complete with graphic description (eg NUCK, Naked Blades conversions)? Perhaps something in-between, like the original guide? Bear in mind that if we decide a soft focus, we can always produce a hard focus supplement, or vice versa.
C) HUMOUR - Some guides (the original and DbS conversion) placed a strong emphasis on the guide being funny to read, with feats and spells as often a gimmick or pun as useful for their in-game effects. Others (the NUCK and Naked Blades conversions) prioritised game mechanics and resource material. What level of humour do you feel is appropriate or desirable for the guide?
D) SIZE - How compehensive do we want the guide to be? Should it be a simple rules system with a few guidelines for other things (eg DbS conversion and original guide), or should it be more sprawling, like the NUCK, encompassing story ideas, essays, theoretical stuff and so on? It’s a matter of balancing ease of reading and conciseness with potential for content.
That’s all for you to mellow over today, folks. Remember that you can say anything you like on these matters - nobody would be disappointed if you like to keep things clean, and likewise no-one can accuse you of perversion for fear of self-damnation (having taken part on this thread). Whilst I have taken the helm in the task, I can’t achieve a thing without your input - post whatever recommendations or suggestions you have, however tenuous your tie is to the netbook’s development. Every little helps.
Now lets hear some arguments fly!
Welcome to the discussion topic for the editing of the great Guide to Unlawful Carnal Knowledge. It is advisable that you read all four existing versions of the guide - the Original Guide, the NUCK d20 conversion, the DbS d20 conversion and the beta Naked Blades conversion before contributing, but a little innocence can’t hurt.
Whilst this topic will eventually bicker over specific rules choices and whatnot, we must, alas, start at the beginning, and find out what we want to achieve before working out how to achieve it. The first few questions, then, are based around the nature of the guide itself. I want you to decide upon our eventual guide’s:
A) PURPOSE - What are we trying to provide in the form of the GUCK? A definitive resource for the more liberal groups amongst us? Ideas to spice up a mundane campaign? A jolly good read? Should we try to encompass all categories (no easy task), or concentrate on just the one? If we were to specialise, which area is most important in your opinion? Could other areas be covered in future supplements?
B) FOCUS - How hard is the ‘focus’ going to be within the GUCK? Are players mostly going to make rolls to judge their performance and leave the majority to their imagination, glossing over kinky aspects or viewing them in a humourous light (eg. DbS conversion)? Are we going to go for a round-by-round explanation, complete with graphic description (eg NUCK, Naked Blades conversions)? Perhaps something in-between, like the original guide? Bear in mind that if we decide a soft focus, we can always produce a hard focus supplement, or vice versa.
C) HUMOUR - Some guides (the original and DbS conversion) placed a strong emphasis on the guide being funny to read, with feats and spells as often a gimmick or pun as useful for their in-game effects. Others (the NUCK and Naked Blades conversions) prioritised game mechanics and resource material. What level of humour do you feel is appropriate or desirable for the guide?
D) SIZE - How compehensive do we want the guide to be? Should it be a simple rules system with a few guidelines for other things (eg DbS conversion and original guide), or should it be more sprawling, like the NUCK, encompassing story ideas, essays, theoretical stuff and so on? It’s a matter of balancing ease of reading and conciseness with potential for content.
That’s all for you to mellow over today, folks. Remember that you can say anything you like on these matters - nobody would be disappointed if you like to keep things clean, and likewise no-one can accuse you of perversion for fear of self-damnation (having taken part on this thread). Whilst I have taken the helm in the task, I can’t achieve a thing without your input - post whatever recommendations or suggestions you have, however tenuous your tie is to the netbook’s development. Every little helps.
Now lets hear some arguments fly!