VVrayven
First Post
Yours drill-sergeant-esquely,
Yes Sir! Reporting in! ::girlscout salute::
1. I think the core mechanic is solid and done. It needs no tweaking IMHO and I say we go with it!
2. Status Conditions. I think the final print form of all these is good. Meaning. I believe this set is the set that should be used:
STATUS CONDITIONS
Note: The Physical and Mental conditions below only affect creatures with a sexual alignment; constructs, elementals, plants, undead, vermin and suchlike are immune to their effects.
Physical conditions (arousal)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text,Peaked, Climaxed and Ecstatic characters are also considered ‘Aroused’, as Peaked, Climaxed and Ecstatic are stronger forms of Arousal.
Aroused
Aroused characters are physically aroused and ready for congress, males having become erect and females lubricated. Unless compensated for somehow, any attempts at conventional intercourse without being Aroused beforehand incur a -5 circumstance penalty on the Prowess check. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 10) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.
Peaked
Peaked characters are in a heightened state of arousal; their skin flushes with blood, their heart rate and breathing accelerates and they are on the approach to climax. The vivid sensations coursing through their bodies cause Peaked characters to suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions, including combat). When this period expires, characters are Aroused instead. They require a Concentration check (DC 20 + spell level) to cast spells successfully, and if not Horny require a Will save (DC 15) each round to avoid becoming such. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.
Climaxed
Climaxed characters are overcome by waves of pleasurable sensation, either held in the rapture of an orgasm or teetering on the cusp of one. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 30). If they are successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 30 + spell level) to be successful. The condition is obvious to all onlookers.
A Climax typically lasts one round before dissipating, after which a male character is considered Fatigued. A female character can sustain a number of rounds of Climax equal to their Constitution modifier (minimum one) before becoming Fatigued. However, a skilled bedmate or spellcaster may prolong the experience with further Prowess checks or sensual magics; if so, each round spent in Climax after the first one spent Climaxed or Ecstatic deals one point of temporary Wisdom damage unless the character can pass a Will save (DC = Prowess check result or spell save DC). After this period the character may suffer Sexual Fatigue: see pXX for details.
Ecstasy
Not all orgasms are equal and these are the best of them: an Ecstatic character is lost to courses of blissful pleasure, lost to the world and held deeply in the rapture of exquisite sensation. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 40). If they are successful, they may act as if slowed but with a -16 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 40 + spell level) to be successful. The condition is obvious to all onlookers.
An Ecstatic state typically lasts one round before dissipating, after which the character is considered Fatigued. A character brought to Ecstasy must make a Will save or suffer one point of temporary Wisdom damage (DC = Prowess check result or spell save DC). However, a skilled bedmate or spellcaster may prolong the experience with further Prowess checks or sensual magics; if so, each round spent in Ecstasy after the first one spent Climaxed or Ecstatic deals 1d3 points of temporary Wisdom damage unless the character can pass a Will save (DC = partner’s check result or spell save DC).
Mental conditions (horniness)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Lustful and Delirious characters are also considered ‘Horny’, as Lustful and Sexually Delirious are stronger forms of Horniness. The penalties incurred by arousal and horniness do not stack; a given character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case.
Horny
Horny characters are mentally psyched up and raring to go. Characters can typically become Hornyby their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances.
Unless they can make a Will save (DC 10) for each minute they remain in this state, characters will approach any desirable partners present with advances, regardless of how out-of-place their comments may seem. They need a similar check each round to abstain from sexual activity should the opportunity present itself.
Indecent thoughts cloud the mind of a Horny character, causing them to suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and twice this amount to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).
Lustful
A Lustful character not only desires sex, they crave it - their mind is consumed by lust and they seek to lose themselves in the sweet dreams of a libido without bounds. Such powerful desire seldom has a mundane basis, and can typically only be brought about by powerful sexcraft, carnal magics or exotic substances.
Unless they can make a Will save (DC 20) each minute they are in this condition, a Lustful character makes moves toward any possible partners, in accordance with their sexual alignment. If rebuffed, characters of evil alignments or low wit may attempt to rape the subjects of their attentions; others are likely to masturbate until they find relief. A successful check allows them to act normally, but with the penalties listed below. Should an opportunity arise, the character needs to make a similar Will save each round to avoid indulging.
Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor. Lustfulness typically lasts ten minutes, regardless of circumstances, before residing to Horniness. If the condition is brought about by an effect with a fixed duration, Lustfulness lasts that long. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check (DC 10) gives away the condition in another person.
Delirious
A Delirious character is beyond the reach of the world and lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for base pleasure. This is not by any means a natural state - only through the machinations of powerful enchantments or by having their Wisdom reduced to 3 or lower whilst aroused can a character enter this state.
Unless the character succeeds in a Will save (DC 30) each round, they are considered Helpless, incapable of taking any action beyonds seeking out the nearest source of sexual relief and indulging themselves They lack the awareness to make seduction attempts, instead throwing themselves at whatever looks most satisfying - sexual alignment plays a role where there is a choice of partners, but beyonds that a Delirious character will consent to pretty much anything and anyone. They fail any saves they are required to make, and are suggestible as if hypnotised.
If the check is successful, the character may act with a -8 arousal penalty to all non-sensual actions (twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor), spellcasting only being possible with a Concentration check (DC 30 + spell level). They will remain in this state until their Wisdom rises above 3 or, more likely, they pass out through over-exertion. A Delirious character’s condition is obvious to the most casual look.
Other Conditions
Unwilling
If a character does not wish sexual activity, they may declare themselves Unwilling. An Unwilling character may not attempt any Prowess checks unless they are solely used to resist sexual activity. The character is considered to automatically succeed any Fortitude or Will save to resist sexual advances and arousal and cannot be aroused by mundane means. If the setting supports an Non-Consensual atmosphere, a bonus (1 to 100 or higher) may be added instead of the automatic success. Becoming lustful negates the benefits of being Unwilling. Any attempt at sexual activity with an Unwilling partner is considered an act of rape.
Fatigued
In addition to standard penalties to Strength and Dexterity, any Prowess checks made to stimulate a Fatigued character suffer a -2 penalty. Fatigued characters can sustain a number of Climaxes equal to their Constitution modifer before becoming Exhausted. Undergoing an Ecstatic state whilst Fatigued results in character becoming Exhausted afterward.
Exhausted
In addition to standard penalties to Strength and Dexterity, any Prowess checks made to stimulate a Exhausted character suffer a -6 penalty. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two. An Exhausted character who becomes Climaxed sustains one point of subdual damage per HD. An Exhausted character who becomes Ecstatic sustains subdual damage sufficient to make him pass out, plus an additional point of subdual damage per HD.
I don't think Disinterested on Uninterested need be a status condtion. I think a general MOOD modifier set by the DM should be applied instead. Unwilling as a hard effect, Uninterested is too specific and would only provide a penalty (something a modifier handles better).
3. We need a MASTER list of Modifiers to the Prowess roll. From circumstance to syngery. I'll get started on this, but it really isn't my best field. This should probably be the next big priority.
4. Sex Arts. The system DbS presented is sound and wonderful. We need more arts. I'm working on two right now (a CHA and DEX one). Perhaps have some cascade ones that build on weaker ones too. Maybe... We can add these as we go or finish them all now.
5. Handling NC. Sidebar? Chapter? Large Section? I personally think we should include some feats, tag them as VILE and have a long paragraph discussion its place in campaigns and our personal stance as authors.
6. After this we need feats. I'm working on a master list, but I need a lot of help with this too.
7. Move on to the rest.
<end salute>
I think 1 and 2 are done! Let's move on to 3 and 4 and 5. Best wishes to all. I'll post again soon!