Adult: GUCK Development Forum again

Synergy: I’d have to say that I advocate a single-synergy system; stacking makes things too complex and a truly inventive player could spot all sorts of ways of wangling in different skills – your summary is missing a few, certainly (how could you miss ‘Ride’?). I do like your idea, however, for other skills being made for related checks.

While the equestrian sport definitely holds a lot of sexual imagery (the up-and-down motion of the rider on the horse alone certainly is a nice thing to watch), I don't think that knowing how to stay in the saddle or making a horse/camel/donkey jump over an obstacle makes you any better at sex.

During sex, I don't think there's much danger of being thrown off, and if there is, I don't think Ride will help you out. Hence, I didn't see any need for a synergy bonus for that skill. When I put my tentative list together, I turned off my humerous side (which wanted to include Ride), and thought about which skills are really going to be useful DURING the act itself. As I said, countless skills can go into setting up the encounter, but while you are actively doing it, only very few will actually help you. Hence, with the shorter list, stacking synergy bonuses shouldn't be a problem.

Now on to the feats... Really like what I see here. A few notes:

FLOWERS OF THE DECADENT BLOSSOM seems to be the Dex Carnal Art, yet it has an Int requirement. On purpose or typo?

IRON CELIBACY has a reference to Sexual Alignment. Do we actually have anything definite on that subject?

SMOOCH SPELL: Any change in spell level?
 

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Hey Sorn,

In response to your queries:

1) Flowers is indeed a Dex-based Carnal Art. Sorry, a copying error here.

2) We have no codified rules for sexual alignment, although some ideas have been thrown around. the DbS conversion (*sigh* again) has some precedent on the matter, but I'd like to hear the thoughts of the board. Certainly it's an easy method of doing so, and very 3rd ed-esque.

3) Smooch Spell has no difference in spell level just as yet; does anyone think it should?

Comments, please, from the rest of the board.

DbS
 

Smooch Spell: On the one hand, it bypasses SR, which is kinda big. Spell Penetration and Greater Spell Penetration only give a bonus. On the other hand, the fact that you actually have to kiss e.g. a pitfiend to get it through makes more than up for that.

Would be fun to deliver a fireball that way... :D

So in short, I was more curious as to whether it was an omission or not decided yet or simply no level adjustment.

I think I will definitely pick this feat for my Enchanter in the upcoming Drow game. SR was one of my biggest worries.
 

Death By Surfeit said:
Cha bonus: It would seem sensible to apply both Cha and another ability to Prowess checks (I did look into the possibility), but as VVrayven said it could easily throw the tables for the purposes of hard focus.

Taking 20: The ‘taking 20’ generalisation was used for people using the Soft Focus variant on an assumption basis – the minimum length of sexual activity is thus six minutes. In Hard Focus, you can apply Fortitude saves, use Tricks in your favour, and it becomes much more tactical – you’re likely to want to prolong the experience to make sure your partner is Horny, conserve Carnal Arts to produce the most intense climax, and so on. There are no ways of improving Fort saves for a partner directly, but hey; it’s always nice to have a risk of, ahem, messing up.
Duration: As stated above, the Soft Focus variant places six minutes as the minimum time for sexual activity using those rules. I wrestled with a few numbers on Excel to try to work out the average duration of (no arousal to Climaxed) for men and women with different Fortitude save modifiers, but with little success. Programming-savvy people may have more luck, however. Anyways, the Hard Focus rules are typically used for multiple – Climaxed sessions where sexual fatigue really starts to come into play.

Thanks for clearing that up, DbS. I've gone back and read this entire thread more closely (I'd skimmed it the first time through) and noted that the answers to some of my questions were already there -- sorry for that bit of laziness.

There are still two matters that I'm unclear on, however. Firstly, what exactly has become of the Sex Tricks? Some of them seem to have been repurposed as features of the various Carnal Art feats, yet I noticed that someone (you or VVrayven, I think) made a passing comment to the effect that they'd still be available apart from taking a particular feat. What's the current thinking on this?

Secondly, some of the initial low-level Carnal Arts appear to supplant the basic mechanic that allows a character to substitute any other attribute for CHA in relevant situations. Is the idea simply that the "relevant situations" restriction is lifted when you have that particular Art? Or have the rules changed in that regard?

Further Observations
I've been looking for logical "holes" in the core mechanics, especially the Arousal DC table, and came up with some items that may be worth considering. Firstly, I'm unable to find any special rule applicable to the attempt to arouse a male character post-climax. In the NUCK, I believe, there was a flat penalty attached to the SP check, which was appropriate although not a stiff enough (*ahem*) penalty IMO. Currently it seems that only normal Fatigue (-2) and Exhaustion (-6) rules apply to a male character in this state, which leads to the following strange phenomenon: according to the DC table, any person, however unskilled, can give a Fatigued or Exhausted male character a renewed erection only one round after climax, simply by taking 20 on the roll. I'd like to see a penalty of some kind applied in this circumstance; perhaps -10 for Fatigued and -15 for Exhausted or thereabouts?

A second strange phenomenon may be illustrated by the following case: Phil the Peasant, of average ability (all 10's and 11's) and no special talent, can *only* bring his cherished wife Paula the Peasant to orgasm by taking 20 on his Prowess check (after bringing her to a Peaked state). That he can do it at all is good of course, but should it really require an average person's entire concentration (as I interpret "taking 20" to mean) to bring an average woman to climax? To ameliorate that effect, I suggest we consider making the Arousal DC table represent initial DC values that decrease with time. To wit: each round that Phil keeps Paula in the Aroused state decreases the DC by 1 for her to achieve the Peaked state; likewise, each round he can keep her in the Peaked state decreases the DC for Climax by 1. This may be more complication than we really want to add to the mechanics, but it does add a good amount of realism. Achieving an acceptable "realism - complexity" balance is, I suppose, the primary headache of RPG rules design.

I wonder, furthermore, whether there shouldn't be some sort of downside to taking 20, such as forfeiting the opportunity to make additional Prowess checks in the same round, or forfeiting the opportunity to make a Fortitude save to resist Arousal, or both. Characters who want to "experience" the act more and not focus so hard on the technique they're using on their partner should settle for taking 10, I think.

Okay, that's enough for now. I hate to throw wrenches into the works, and hopefully I haven't done so. As ever, take what's useful and chuck the rest.
 

On further reflection, I think I should mention that many of the above comments are borne out of a desire to retain a feature of the NUCK that I liked: the variable outcome of any particular round (using Hard Focus rules). The variability was a consequence of having the Arousal DC be a moving target depending on the SP check -- which I agree wasn't very 3E-ish, but it lent some uncertainty to the proceedings.

With the current fixed DC table, if a character can bring his (please forgive the non-gender-neutral pronouns; they're just easier) partner to climax at all (likely by taking 20), then he can do so every time without fail, for as long as she can keep going. I'd prefer encouraging the character to actually roll the d20 instead of taking 20 every round, so I'm trying to think of fair, legitimate ways to discourage the "take 20" auto-pilot mindset.

Another suggestion: should we amend the Arousal DC table to permit female characters to return to an Aroused or Peaked state after climax (by supplying DC values for those conditions)? I liked that feature of the NUCK as well, and although I may be misreading the current GUCK rules, it appears that after climax, both male and female characters revert to "Unaroused" on the arousal progression scale.

A still further suggestion, based on yet another cherished feature of the NUCK: it seems that with regards to the number of orgasms permitted them by GUCK rules, female characters are getting the shaft (sorry, couldn't resist). Surely an average female can experience more than one climax without becoming Fatigued? What do folks think about amending the rules to permit them 2+CON mod before becoming Fatigued?

More thoughts later, as they occur to me... :)
 

I'll field your questions Asher. ;)

wonder, furthermore, whether there shouldn't be some sort of downside to taking 20, such as forfeiting the opportunity to make additional Prowess checks in the same round, or forfeiting the opportunity to make a Fortitude save to resist Arousal, or both. Characters who want to "experience" the act more and not focus so hard on the technique they're using on their partner should settle for taking 10, I think.\

The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter.

Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varrying power.

I don't know how the substituting attribute thing is coming along.

I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar.

A variable DC table presents a few problems. Including easy balance for the system. The opposing rolls would need to be high, in the 15-20 range, because to NEEDS to be difficult to raise an arousal level for 6 seconds of work. We all talked of opposed rolls a while back and settled on the DC table because it was simple and 3eish. And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled.

As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vauge on purpose. DbS's write up of my initial system does seem to be odd though. So. I do believe there should be a modifier to arouse a male after climax. But it shouldn't be too high or two long. I always disagreed that a women couldn't get a man up again for 10 minutes as it was in the old guide, as in my experience that simply isn't always the case. As for orgasm numbers...

I originially had
Men = Con Mod then fatigued.
Women = to CON then fatigued.

Now it is

Men = 1 then fatigued.
Women = Con Mod then fatigued.

This means a Common women (+0 Con mod defaults to 1). I can sustain 2 rounds (12 seconds) of ograsms before I'm exhausted. Then I can sustain about 4-6 more rounds before I pass out.

DbS? Do we need to look at this? Two orgasms till exhaustion for everyone with a Con under 14? I agree I think it needs to be more, for men too. What do you all think?

Oh. And DbS, love the feat list. ;)
 
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Just some numbers for all of you to think about:

I don't know how much I trust these, but they seem about right.

1 in 5 men is capable of mutliple arousals and hence "sessions" in a short period of time. Most men don't keep this nifty talent past age 30. Too bad.

1 in 6 women frequently experience multiple orgasm. Meaning, they have several one after they other or after they have had one, it reduces the time and effort required to send us over the edge again. I personally think this number is much higher and they just don't know how to experience it right.

Half of all women who masturbate can reach orgasm within 3 minutes. (and about 3 in 5 women masturbate) Half of all men do it in 2 to 6 minutes.

As for how long it takes during sex?

1 in 6 men take under 2 minutes

3 in 6 men take under 5 minutes

2 in 6 men take 5-10 or more (or claim to)

(I think our average number of 6 minutes under easy no stress circumstances is right on the money)

1 in 5 women take under 2 minutes

3 in 5 women take under 5 minutes

1 in 5 women take 10 or more.

Women capable of multiple orgasm can have between 5 and 20 orgasms and usually stop only when physically exhausted. Some women are capable of up to 50 (lucky them).

Based on these number 1 in 4 men are going to be able to get aroused again. I say we keep the 1 male orgasm and then fatigued and work out a rule to penalize them getting aroused whilst fatiguted.

I think women need to be capable of 2-6 orgasms with only a +0 con mod before becoming tired.
 

I'll field your questions Asher. ;)

Thanks. :)

The downside is that taking 20 costs 2 minutes, not six seconds. The DC chart is high because all of those rolls are taking place in a six second combat round. On average, the common person will eventually get their partner off. In addition, carnal arts and other bonuses all state that they are effective for a round or in similar vein, meaning most of them loose their flavor and power when taking 20. I.e. you could only use 1 trick if any at all. Taking 20 is a simple and easy way to resolve an encounter.

Okay, good -- I hoped that would be the case. Taking 20, then, creates something almost like "Hard Focus Lite", resolving whether or not a character brings her partner to climax in a reasonable amount of time (2 minutes / 20 rounds), but (unlike Soft Focus rules) permitting the encounter to proceed from there after applying post-climax modifiers.

Sex tricks have been removed. They were cumbersome and more book-keeping and they didn't keep with the 3e style. They have been replaced by Carnal Arts, which give abilities similar to tricks and each costs a feat to five-six tricks of varying power.

I agree that they were cumbersome, but I developed a slew of them that would appeal for characters who want to improve their sex lives but aren't interested in specializing to the extent that they'd want to take, say, Tricks of the Great Improviso. Any chance we could offer a Carnal Art for the generalist, encompassing several less spicy but still useful techniques?

I like your idea for the reduced DCs over time. Very heavy on the book-work though. Perhaps we should include something like that in a side bar.

It does increase the number-crunching, sadly. Still, I like that it encourages characters to take their time if they want better results. The ladies are sure to endorse that concept. :)

A variable DC table presents a few problems. Including easy balance for the system. (snip) And Uncertainty is still part of the process. Doing anything uniqiue can't be done by taking 20. And if you are rolling on the DC table, it becomes very difficult to get exactly what you want unless you are very skilled.

I wouldn't want to re-introduce the old variable DC system. The inherent variability of rolling d20 is good enough.

As for fatigued... Well, first off let me state that 1 round climax condition does not equal 1 orgasm. It is defined as vague on purpose.

That's a difficult concept to get my head around. Can anyone tell me, then, what things can happen within a round in the Climaxed state? If the definition is vague, that's fine, but I don't really understand under what circumstances the equation "1 round Climaxed = 1 orgasm" wouldn't apply.

Other Thoughts
1) I'd like to see one or two additional Arts available with each Carnal Art feat, to make them more worthwhile for a character to take.

2) Should a character *really* be allowed to bring her partner to any state of arousal whose DC was met by her SP check result? In a way, that seems like giving characters the "Sexual Expertise" and "Teasing Lover" tricks for free (not that they exist anymore at any rate). Should the rule be, instead, that the partner is always brought to the highest state of arousal permitted by the SP check result? Characters who wish to draw things out a bit would take 10, or perhaps even "take 1" if they declare that they're really going to throttle back for a few moments.

3) Although Sex Tricks are out the window, I think I keep reading allusions to Sexual Focus proficiencies and the like. Maybe I'm thinking of posts made before the decision to axe Sex Tricks from the GUCK, but if not, what is being referred to?
 
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