Adult: GUCK Development Forum again

Death By Surfeit said:
However, I would advocate, however, increasing it to 1+Con mod (again, minimum 1)

In the d20 system, this is called 1+Con bonus ("ability modifier" is in the -5/+whatever ranger, "ability bonus" is in the 0/+whatever range, being equal to 0 when the modifier is negative).
 

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A few thoughts:

1) I favor disallowing the ability to "take 20" for Hard Focus rules, as DbS said. However, I'd like to permit "taking 10", simply because it's convenient and doesn't unbalance or break anything as far as I can tell.

2) I think every character should be understood to have proficiency in Masturbation:self, unless their sexual alignment prohibits it. For one thing, self-stimulation is not at all the same kind of expertise as stimulating someone else of the same sex. Also, it makes little sense to me that a heterosexual female character with 1 Prowess rank, for example, should have to take Masturbation:female as a proficiency just to get herself off in private -- she will never meet that DC 20 if she has the -4 Prowess check penalty for lacking the necessary proficiency.

3) The example above isn't entirely accurate, because Masturbation adds +2 to the DC for Climax. Thus, even if we grant the female character an innate Masturbation:self proficiency, she still won't meet that DC 22 with only 1 rank in Prowess to add to her roll. This and other strange phenomena result from the DC table as it now stands. Another scenario which I tested is that of a newly wedded Commoner couple, neither of whom has any Prowess ranks or proficiencies. With his -4 Prowess check penalty for lacking proficiency, the husband will statistically never meet the DC 20 necessary to bring his wife to climax. In short, the sexual novice is completely screwed, and not in the way that he or she wants to be.

4) I've been testing the variant rule I mentioned a couple of days ago, wherein the DC values for higher states of arousal reduce gradually over time as the character remains aroused. It seems to work well as an antidote to the aforementioned problems: if a novice simply keeps at it persistently enough, he's likely to succeed eventually. If we don't want to monkey with the DC table, I'd definitely include the "gradual DC reduction" rule as a sidebar.

You can probably tell by now that the Commoner is my yardstick to see whether a rule passes the realism test. If there's a big discrepancy between what an average person can do in the game and what an average person can do in real life, that makes me dissatisfied with the rules. Hopefully I'm simply overlooking some factor that eliminates the strange scenarios I described above; if I am, please educate me!
 

Nice to see so many contributions from everyone – keep up the good work! Relating toward everyone else’s posts and comments:

1) Regarding duration: Looking back over the Draft Mechanics v0.1, I seem to have completely omitted a part of the Sexual Fatigue rules. Please consider the section revised to the effect that:

Females can sustain (1 + Con bonus) rounds of Climax OR 1 round of Ecstasy before being considered Fatigued. After this, they can sustain a further (Con score) rounds of Climax OR 1 round of Ecstasy before being considered Exhausted.
Males can sustain 1 round of Climax OR Ecstasy before being considered Fatigued. After this, they can sustain a further (1 + Con bonus) rounds of Climax OR 1 round of Ecstasy before being considered Exhausted.

Hence, a female commoner could sustain 1 till Fatigue / 10 till exhaustion / 4 till unconsciousness or 15 rounds of Climax before passing out entirely. A male could sustain 1 till Fatigue / 1 till exhaustion / 4 till unconsciousness or 6 rounds of Climax before going out for the count.

Somehow, although it had always worked like this in my head, I never transcribed it onto the Draft Mechanics (hence the confusion). My fault, sorry.

2) Regarding the rules on appropriateness, ranks in Perform and such: congratulations to VVrayven and Asher, who have demonstrated the rules with precision and flair. Bonuses to VVrayven for showing the tactical thinking required!

Hopefully these modifiers go some way toward stopping the ‘Prowess-maxed character bringing orgasm with a touch’ problem without hampering ordinary folk’s enjoyment too much. It also encourages resourcefulness and experimentation with different uses of the skill – and of course a little variation is seldom a bad thing.

One small discrepancy with your example, VVrayven: not being proficient in an, um, proficiency does not incur any statistical modifiers (as it would based on weapon proficiencies), but instead removes the opportunity to add any rank bonus to the check (as it would with Perform performance techniques). The language is getting confusing - perhaps a renaming is in order for ‘proficiencies’? Oh, and your suggestion for different modifiers for different techniques is intriguing – care to go into greater detail?

In answer to your question, Asher, the modifiers to the DC come into play when an inappropriate proficiency (form of Prowess) is applied. The kink bonuses and penalties are applied whenever something you do coincides with one of their fetishes or disagrees with one of their frets, which could be penetrative sex, clerics, magical devices or whatever.

3) Regarding reciprocality: Your explanation is a good one, VVrayven; again your contributions are of brilliant quality, although mine in this case are a little vague. In the round in which the Prowess check is made against them, they must make a Prowess check back on their initiative pass. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make.

Basically this accounts for situations (perhaps including NC situations) where the person is ‘just lying there’ – they are (vaguely) pleasing to their partner, but would be better if they put some effort in; meanwhile, they are free to do other things as they wish.

Example: Following a somewhat rowdy night at the tavern; a lot of drink; a few passes and one particularly adventurous dare, Linda the rogue is involved in a threesome with Gus the barbarian and Torg the fighter.

Linda has a penchant for rough sex, and already Aroused. She is currently using her proficiency in Oral (Fellatio) to pleasure Torg, who is not yet Aroused. Her DC is a base of 13, plus 2 for use of an inappropriate technique for a total of 15.

Meanwhile, Gus (also Aroused) is penetrating Linda from behind, using his proficiency in Penetrative (Rear). The DM rules that this is sufficient to satisfy Linda’s penchant for rough sex, and so applies the reduction to DC listed under the fetish. His DC is a base of 18, plus 2 for use of an inappropriate technique, minus 2 for Linda’s fetish, for a total of 18.

On Linda’s turn, she makes a Prowess check back against him, but decides to let him do all the work (not applying Prowess bonus) in favour of concentrating on Torg. The DC for this is a base of 14, plus 2 for technique, for a total of 16.

Torg is doing his best to return the favour by caressing Linda’s breasts – base DC 18, plus 2 for inappropriate technique, for a total of 20. As he has no appropriate proficiency (he hasn’t really done this type of thing before), he cannot add his Prowess rank bonus to this roll.


That pretty much sums up the recent additions.

4) Regarding Carnal Arts: Gez, whilst your suggestions are fitting, they have real ramifications for low level characters (anyone besides a monk would be effectively denied the Immaculate Forms, for example). Whilst it may deviate from the flavour of Martial Arts, I am wholly in favour of specific-feat Carnal Arts – you pay for what you get, and get what you pay for. That way nobody is denied Carnal Arts because they don’t have the extensive requisite feats, and neither do they receive a Carnal Art they didn’t work toward or desire for their character.

It may be possible to do general-feat Carnal Arts, but they would probably be best left as an option or alternative.

5) As ever, feedback from everyone. I’m diligently writing up the Core Mechanics (a harder task that I first thought), and I need all of your input to aid me. So please, any recommendations and contributions will be gratefully received.

Cheers,

DbS
 

Ahhh...very good, I understand now. That -4 penalty for lack of proficiency that VVrayven used in her example was throwing me off and generated incorrect numbers. With the penalty gone, things look much better.

Still, at this point I still wonder whether it isn't prohibitively difficult to achieve a high Gratification score for an encounter. I ran a scenario using two 5th level characters (wizard and rogue), both of whom had maxed out the Prowess skill (8 ranks) but had not bought any Carnal Arts. I stuck to using only the techniques in which the characters were proficienct, used the variant rule in which DC's decrease gradually from prolonged arousal, and permitted "take 10" but not "take 20". The scenario ran for about thirty rounds, ended with both characters Exhausted, and yielded a Gratification score of 6 for each partner.

Subjectively, it seems as though two 5th level characters with maxed-out Prowess ranks should be able to do somewhat better than that in half an hour's time. The main culprit behind the low Gratification scores was the surpassing difficulty of beating Climax DC's by more than 5, especially for the female character, and especially after Exhaustion set in. At that point, the 8 skill ranks and 2-3 bonus points for ability scores barely sufficed to meet DC's at all -- but even earlier on, those extra 10 or 11 points only yielded a single Climax worth more than 1 Gratification point. Of course, in this scenario I let Exhaustion set in too early for the female (having not read DbS's last post), and maybe things would have turned out differently without incurring that -6 penalty so early in the encounter. I'll try running a similar scenario, correcting those mistakes.
 

Okay, I re-ran the same scenario using DbS's rules governing male and female endurance before Exhaustion, and came up with results more in line with what I'd expect: a Gratification of 12 for the female character and 7 for the male. Sounds fair to me.
 

Extremely long post - part 1

After much squirreling away, comparing notes, consulting forums and a good stretch of typing for Britain, I have managed to birth (drum roll, please) the first complete copy of the core mechanics!

It’s a little scruffy around the edges and needless to say is in dire need of everyone’s attention and revision, but is nevertheless our very first draft copy. If everyone, and I mean everyone, on the editing board could look through scrupulously, point out flaws, make suggestions, post new material and all of the usual affairs, we can come to some sort of finalisation and move on to the bounteous realm of the rest of the guide.

And if everyone goes quiet, I will track each of you down and tickle you in your sleep.

Nevertheless, have a read through, download, post on the site or elseways do as you wish to the draft GUCK, which is included below for your reading pleasure!

- - -

GUIDE TO UNLAWFUL CARNAL KNOWLEDGE – COMPLETE CORE MECHANICS V0.2

The core mechanics found below are the product of many fruitful imaginations combining over at the EnWorld forums in what began as an editing and resulted in practically a rewrite of the d20 GUCK conversion. The rules below are intended to be homogenous, make reasonable sense and easily fit in to any campaign that would like to use them.

Before people start complaining about the quality of writing, presentation and suchlike, please bear in mind this is purely an accumulation of our work so far – impetuous individuals such as yourselves who could not wait for the full edition should be less picky. The draft copy below was designed to be simple, and as such lack the fancy titles, charts and other commodities that would be expected of the finished product, so don’t complain. Instead, you would be best advised to pop over to the ‘GUCK development forum’ at the EnWorld forums and mustering whatever ideas, advice and expressions of delight you can come up with.

Cheers,

Death By Surfeit, on behalf of VVrayven, Asher, Sorn, Kolvar, Bastoche, Gez et al.

March 2003

STATUS CONDITIONS
The following are additions to status conditions as found in Chapter 2 of the DMG. Physical arousal and mental horniness only affect those creatures with an active sexual alignment – constructs, elementals, plants, undead and vermin are immune to the following unless specifically stated otherwise.

PHYSICAL CONDITIONS (AROUSAL)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Peaked, Climaxed and Ecstatic characters are also considered ‘Aroused’, as Peaked, Climaxed and Ecstatic are stronger forms of Arousal.

Aroused
Aroused characters are physically aroused and ready for congress, males having become erect and females lubricated. Unless compensated for somehow, any attempts at conventional intercourse without being Aroused beforehand incur a -5 circumstance penalty on the Prowess check. Aroused characters suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions, including combat). Successful spellcasting requires a Concentration check (DC 10 + spell level). An Aroused character that is not yet Horny must make a Will save (DC 5) each round or become so. A successful Spot check (DC 15 male, 20 female) will give away this condition in another person.

Peaked
Peaked characters are in a heightened state of arousal; their skin flushes with blood, their heart rate and breathing accelerates and they are on the approach to climax. The vivid sensations coursing through their bodies cause Peaked characters to suffer a -4 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions, including combat). When this period expires, characters are Aroused instead. They require a Concentration check (DC 20 + spell level) to cast spells successfully, and if not Horny require a Will save (DC 10) each round to avoid becoming such. A successful Spot check (DC 5 male, 10 female) will give away this condition in another person.

Climaxed
Climaxed characters are overcome by waves of pleasurable sensation, either held in the rapture of an orgasm or teetering on the cusp of one. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 30). If they are successful, they may act as if slowed but with a -8 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 30 + spell level) to be successful. The condition is obvious to all onlookers.

Ecstasy
Not all orgasms are equal and these are the best of them: an Ecstatic character is lost to courses of blissful pleasure, lost to the world and held deeply in the rapture of exquisite sensation. They are considered Helpless whilst the condition lasts (usually one round) unless they can make a Fortitude save (DC 40). If they are successful, they may act as if slowed but with a -16 arousal penalty to all non-sensual actions. Spellcasting requires a Concentration check (DC 40 + spell level) to be successful. The condition is obvious to all onlookers.

MENTAL CONDITIONS (HORNINESS)
These conditions overlap (do not stack) with each other; a given character only suffers penalties for the most profound of them. For the purposes of rules text, Lustful and Delirious characters are also considered ‘Horny’, as Lustful and Sexually Delirious are stronger forms of Horniness. The penalties incurred by arousal and horniness do not stack; a given character only takes one set of arousal penalties and makes one Concentration check for spellcasting, taking the most severe value in each case.

Horny
Horny characters are mentally psyched up and raring to go. Characters can typically become Horny by their own discretion unless extenuating circumstances prevail; DMs should feel free to set a Will save in such circumstances.

Unless they can make a Will save (DC 10) for each minute they remain in this state, characters will approach any desirable partners present with advances, regardless of how out-of-place their comments may seem. They need a similar check each round to abstain from sexual activity should the opportunity present itself.

Indecent thoughts cloud the mind of a Horny character, causing them to suffer a -2 arousal penalty to all non-sensual attack rolls, skill checks and saves for five minutes (one minute if in inappropriate conditions such as combat), and twice this amount to saves against arousal effects, seduction and spells with the [Arousal] descriptor. Successful spellcasting requires a Concentration check (DC 10 + spell level). A successful Sense Motive check will give away this condition in another person (DC 20).

Lustful
A Lustful character not only desires sex, they crave it - their mind is consumed by lust and they seek to lose themselves in the sweet dreams of a libido without bounds. Such powerful desire seldom has a mundane basis, and can typically only be brought about by powerful sexcraft, carnal magics or exotic substances.

Unless they can make a Will save (DC 20) each minute they are in this condition, a Lustful character makes moves toward any possible partners, in accordance with their sexual alignment. If rebuffed, characters of evil alignments or low wit may attempt to rape the subjects of their attentions; others are likely to masturbate until they find relief. A successful check allows them to act normally, but with the penalties listed below. Should an opportunity arise, the character needs to make a similar Will save each round to avoid indulging.

Lustful characters suffer a -4 arousal penalty to all non-sensual attack rolls, and twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor. Lustfulness typically lasts ten minutes, regardless of circumstances, before residing to Horniness. If the condition is brought about by a spell effect with a fixed duration, Lustfulness lasts that long. Successful spellcasting requires a Concentration check (DC 20 + spell level). A successful Sense Motive check (DC 10) gives away the condition in another person.

Delirious
A Delirious character is beyond the reach of the world and lost in a private world of sensuality, devoid of the will to do anything but satisfy an all-consuming desire for base pleasure. This is not by any means a natural state - only through the machinations of powerful enchantments or by having their Wisdom reduced to 3 or lower whilst aroused can a character enter this state.

Unless the character succeeds in a Will save (DC 30) each round, they are considered Helpless, incapable of taking any action beyond seeking out the nearest source of sexual relief and indulging themselves They lack the awareness to make seduction attempts, instead throwing themselves at whatever looks most satisfying - sexual alignment plays a role where there is a choice of partners, but beyond that a Delirious character will consent to pretty much anything and anyone. They fail any saves they are required to make, and are suggestible as if hypnotised.

If the check is successful, the character may act with a -8 arousal penalty to all non-sensual actions (twice this amount to saves against arousal, seduction and spells with the [Arousal] descriptor), spellcasting only being possible with a Concentration check (DC 30 + spell level). They will remain in this state until the spell’s duration expires (if the condition was caused by a spell effect), more likely, they pass out through over-exertion. A Delirious character’s condition is obvious to the most casual look.

OTHER CONDITIONS

Unwilling
If a character does not wish sexual activity, they may declare themselves Unwilling as a free action. At the DM’s option, arousal and horniness may be impossible to incur in an Unwilling partner. Otherwise, the character gets a bonus of between 1 and 20 (according to the campaign setting) to Fortitude and Will saves to resist arousal and horniness, and to Concentration checks made under their effect. Becoming horny negates the benefits of being Unwilling.

Fatigued
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse a Fatigued character is increased by 2.

Exhausted
In addition to standard penalties to Strength and Dexterity, the DC for Prowess checks to arouse an Exhausted character is increased by 6. As Exhaustion overlaps Fatigue, only apply the largest penalty of the two.

THE PROWESS SKILL
This skill is in addition to the skills normally available to characters, as found in Chapter 3 of the PHB.

PROWESS (Cha)
Use this skill to bewilder your sexual partners with an array of exotic techniques. Prowess is a class skill for all characters.

As with the Perform skill, each rank in Prowess gives you a technique within which you can apply your rank bonus to checks – you may not apply your Prowess bonus to any application for which you do not have the appropriate technique.

The techniques are listed below, organised into groups. Each technique found is chosen from those examples in brackets. If the group is open-ended, you are free to design your own additions, providing they remain within the nature of those preceding it.

Proficiencies:
Bondage (By type – Contortion, Hanging, Inverted, Ties etc.)
Caress (By type – Breasts, Erotic Massage, Stroking etc.)
DSM (Domination, Submission)
Masturbation (Male, Female)
Oral (Cunnilingus, Fellatio)
Penetrative (By position – Cross, Frontal, Half-facing, Inverted, Matrimonial, Negresse, Rear, Riding, Scissors, Standing etc.)
Sodomy (Receiving)
Toys (By item – Dildos, Wands, Wizards’ Staffs, etc.)

Special: Regardless of circumstances, it is impossible to take 10 or take 20 on a Prowess check, due to its unpredictable nature.

THE PROWESS CHECK
Performing a Prowess check on someone (including yourself) is a miscellaneous full-round action incurring attacks of opportunity. Unless specifically stated otherwise, Prowess checks can only be made against an Unwilling partner if they are grappled, helpless or immobile.

It is possible to make Prowess checks against more than one partner as the same full-round action; if your character wishes to do so, a penalty of –4 per additional partner is applied to all checks. You cannot make more simultaneous checks than (1+Dex bonus) at any time, unless otherwise stated.

When making a Prowess check, you may apply as much or as little of your rank bonus as you desire, but the declaration must be made BEFORE you make the roll. Consult the table below for DCs according to your partner’s present condition, where the numbers on the left represent a male partner, and the ones on the right a female one.

After the check is made, the partner’s Arousal is changed to fit the highest DC the character achieved. They may resist this change by rolling a Fortitude save against a DC equal to the character's Prowess check, adding an Unwilling bonus where applicable. If successful, they remain in their current state and no additional arousal is gained.

Table X-XX: Arousal DCs
Current Arousal - None - Aroused - Peaked - Climaxed - Ecstatic
None <13/<16 13/16 26/32 52/64 104/128
Aroused <7/<9 7/9 14/18 28/36 56/72
Peaked <4/<5 4/5 8/10 16/20 32/40

It is possible to keep a partner in Climax or Ecstasy for more than one round, although this may result in adverse effects (see Status Conditions for more details). In order to do so, use the DCs listed for a Peaked character, but double it for each round spent in Climax or Ecstasy. Thus, a Peaked male character would be DC 16 to raise to Climaxed initially, DC32 the round after that, DC 48 on the third round and so on. If the DC for Climaxed is not sustained, male characters lose all arousal; female characters reside to Aroused instead.

However, after the first round spent in Climax or Ecstasy, each further round spent in Climax does one point of temporary Wisdom damage; each round spent Ecstatic does 1d3 points of temporary Wisdom damage.

When a partner is using a Penetrative technique against them, characters always make a Prowess check back, if only by virtue of just lying there. In the round in which the check is made against them, they must make a Prowess check back on their initiative pass. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make.

CIRCUMSTANTIAL MODIFIERS
The DC of the above Prowess check is subject to modifiers based on the technique used, the external circumstances, the sexual inclinations of those involved, and so on. Where relevant, apply the modifiers listed below (largest modifier from each sec

Subject Status
+2 when subject of check is Fatigued
+6 when subject of check is Exhausted
+8 when subject of check is male, within 10 minutes of last Climax

Technique
+2 unusual technique
+5 inappropriate technique
+10 very inappropriate technique
+4 per subject of the Prowess check past the first

Circumstances
+2 awkward circumstances (eg. in public)
+4 dangerous circumstances (eg. in combat)

Fetishes & Frets
-fetish bonus (according to fetish) when used on a partner with the fetish
+fetish bonus (according to fetish) when used on a partner without the fetish
+fret penalty (according to fret) when appropriate

Damage
+total damage received in round if subject is not masochistic
-total damage received in round if subject is masochistic
-total damage dealt to partners in round if subject is sadistic

Sexual Alignment
+2 subject is of an unsuitable sexual alignment
+4 subject is of an incompatible sexual alignment

TECHNIQUE SUITABILITY
Not all Prowess techniques have equal application – some are best used to initially Arouse a partner, whilst others are best for bringing them to Climax. Switching techniques is considered a move-equivalent action, meaning that Prowess checks cannot usually be used in the same round. Listed below are the modifiers to the DC for bringing a partner to different levels of arousal (as mentioned under circumstantial modifiers), based on groups of techniques.

Group - Aroused / Peaked / Climaxed / Ecstatic DC modifiers

Bondage - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10
Caressing - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10
DSM - Aroused +0 / Peaked +2 / Climaxed +10 / Ecstatic +10
Masturbation - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5
Oral - Aroused +2 / Peaked +0 / Climaxed +2 / Ecstatic +5
Penetrative - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0
Sodomy - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0
Toys - Aroused +10 / Peaked +2 / Climaxed +0 / Ecstatic +0

SEXUAL FATIGUE
Congress, whilst enjoyable, is often a tiring experience for those involved. As such, partners may induce a state of Fatigue, Exhaustion or even unconsciousness as a result of overstretching themselves. These conditions are as those described in Status Conditions, above, and reside at an identical rate.

Male characters can sustain one round of Climax or Ecstasy before being considered Fatigued. Once Fatigued, they can sustain a further (1 + Con bonus) rounds of Climax or a single round of Ecstasy before being rendered Exhausted. Furthermore, males undergo a ‘recovery period’ of 10 minutes after each Climax or Ecstatic state, in which the DC to all Prowess checks made against them is increased by 8; this does not not stack with modifiers for fatigue.

Female characters can sustain (1 + Con bonus) rounds of Climax or a single round of Ecstasy before being considered Fatigued. Once Fatigued, they can sustain a further (Con score) rounds of Climax or a single round of Ecstasy before being considered Exhausted.

Once Exhausted, characters are best advised to steer clear of sexual activity: each round of Climax deals 1 point of subdual damage per HD possessed by the character. Each round of Ecstasy in this state deals sufficient subdual damage to render the character unconscious, plus an additional point of subdual damage per HD.

SIZE MATTERS
So the saying goes, and with the myriad of diverse species of the Great Wheel are concerned, it becomes an ever more significant factor. When using a Penetrative, Sodomy, Toys or similar technique, compare the size of the phallus to the orifice concerned and consult the table below for the effects to the recipient.

The owner of the phallus may also be damaged – where the difference is one-and-a-half size categories or more, the owner of the phallus receives damage as if the difference was one size category than it actually is.

Note that although larger phalli give bonuses to Prowess checks, the damage caused makes the check harder – in most cases, it’s best to have an even match.

Smaller still: Fruitless. No appreciable sensation of any kind.
Two sizes smaller: Pathetic. Both Prowess checks incur a -8 size penalty. When using the Soft Focus rules, this penalty is reduced to -4.
One and a half sizes smaller: Dismal. Both Prowess checks incur a -6 size penalty. When using the Soft Focus rules, this penalty is reduced to -3.
One size smaller: Disappointing. Both Prowess checks incur a -4 size penalty. When using the Soft Focus rules, this penalty is reduced to -2.
Half a size smaller: Weak. Both Prowess checks incur a -2 size penalty. When using the Soft Focus rules, this penalty is reduced to -1.
Same size: No special rules.
Half a size larger: Chunky. Both Prowess checks gain a +2 size bonus. The recipient incurs 1 point of subdual damage each turn, unless they can succeed at a Fortitude save (DC 10): work affairs out hard-focus in case of incurring unconsciousness (!).
One size larger: Dangerous. Both Prowess checks gain a +4 size bonus. The recipient incurs 1 point of subdual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 10 + partner’s HD) reduces this to just one point per turn. Apply hard-focus rules, as unconsciousness is likely.
One and a half sizes larger: Perilous. Both Prowess checks gain a +6 size bonus. The recipient incurs 1 point of subdual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 15 + partner’s HD) reduces this to just one point per turn. Apply hard-focus rules, as unconsciousness is likely.
Two sizes larger: Lethal. Both Prowess checks gain a +8 size bonus. The recipient incurs 1 point of actual damage for each Hit Dice they possess each turn. A successful Fortitude save (DC: 20 + partner’s HD) reduces this to subdual damage. Use hard focus rules: affairs are likely to be very brief.
Larger still: All pain, no gain. Concerted attempts simply incur damage as if two sizes larger: see above.

A VERY SOCIAL ART
Noteworthy performances can result in NPC attitude changes, allowing you to sleep your way to success if necessary. A given character can only have their attitude shifted by one performance at a time; the attitude changes overlap (do not stack). These alignment changes are not permanent; they are the result of emotional attachment, and your own actions may negate this bonus as the DM sees fit.

A character whose attitude is shifted one rank above Helpful is considered charmed, if shifted two ranks above Helpful they’re considered dominated, three changes and they’re considered to be in your thrall, all as the spells of the same name. Use one of the two systems below to work how satisfying a partner you have been:

Soft Focus rules:
When two consenting partners are involved and you wish to keep affairs out of the spotlight, simply make a Prowess roll for each partner, taking all appropriate modifiers into account, and consult the Gratification table. Techniques, Carnal Arts and other special mechanics are not used on this roll.

For the purposes of game mechanics, both partners are assumed to take 20 on each individual Prowess check necessary; hence under usual situations, a check under Soft Focus takes a minimum of six minutes, and both partners will Climax once.

(Author’s Note: This will be a sidebar variant rule in the final copy)

Hard Focus rules:
To devote more attention to a given lovemaking session, work things out round by round using the Prowess check mechanics, as explained in ‘The Prowess Check’. When a character becomes Climaxed, they receive a gratification point for every 5 points by which the test exceeded the necessary DC, rounded down to a minimum of 1. Keep a tally of this for each partner and consult the Gratification table at the end of proceedings.

Table X-XX: Gratification Table:
Soft Focus / Hard Focus / Performance
<10 / <1 / Disappointing
10 / 1 / Satisfactory
15 / 2 / Enjoyable
20 / 5 / Memorable
30 / 10 / Fantastic
40 / 15 / Extraordinary
50 / 20 / Heavenly
60 / 25 / Rapturous

Disappointing performance - You have failed to satisfy your partner, leaving them yearning for more with little place to turn to. The frustration your partner feels manifests in a negative attitude change (from Neutral to Unfriendly, for example) for the next week.

Satisfactory performance - Your partner has achieved satisfaction, and that is always good, as we all know. But it was nothing remarkable.

Enjoyable performance - You exhibited a bit more flair than the standard lover and may have even showed your partner a new trick. Your partner experiences one positive attitude change (from Neutral to Friendly, for example) for the next day.

Memorable performance - Your sensual skills have made an impression that will serve as a delightful memory for some time. Your partner experiences one positive attitude change (from Neutral to Friendly, for example). With time you may get a local reputation as an artful lover.

Fantastic performance - Even the most jaded of lovers would be impressed by the wondrous talent you’ve displayed. Your partner experiences two positive attitude changes (from Neutral to Helpful, for example) for the next day, and one positive attitude change thereafter. With time you may garner a regional reputation as a lover of significant note.

Extraordinary performance - You are likely the best lover your partner has ever experienced, leaving them memories they will keep for the rest of their lives. Your partner experiences two positive attitude changes (from Neutral to Helpful, for example) hereafter. With time, your reputation as a lover may even spread nationwide.

Heavenly performance - Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of lust would be proud of you. In time, you may even draw their notice and be whisked away to visit them! Your partner experience three positive attitude changes (from Neutral to charmed, for example) for the next day, and two positive attitude changes thereafter.

Rapturous performance - You utterly consumed your partner and touched their very soul with your pleasurous abilities. Your acts arise as a beacon to the sensual gods above, drawing your presence ever closer to them. Your partner experiences three positive attitude changes (from Neutral to charmed, for example) from now on.

(end of part one)
 

(continued)

EXOTIC FEATS
These are in addition to the normal feats available to characters, as found in Chapter 4 of the PHB.

BODY TO DIE FOR (General)
You beauty is otherworldy - the mere sight of your body drives potential partners wild.
Prerequisites: Sex Appeal, Cha 17+
Benefit: By acting a provocatively (a partial action), you may force all creatures of compatible sexual alignment to become Horny unless they pass a Will save (DC: 10 + Cha modifier). They may attempt to avoid looking at your sumptuous form: treat as a gaze attack.
Special: Your body’s shape must be clearly visible; you may not benefit from this feat whilst wearing armour or bulky clothing of any kind. By foregoing clothing entirely (rings, necklaces and other jewellery may still be worn), you may instead use this ability once per round as a free action.

BULLETPROOF BEAUTY (General)
Your gorgeous form drives opponents to the point of distraction.
Prerequisites: Sex Appeal, Body to Die For, Cha 19+
Benefit: You may add your Charisma modifier as a bonus to AC, even when flat-footed or immobilised. This bonus does not stack with a monk’s Wisdom bonus.
Special: Your body’s shape must be clearly visible; you may not benefit from this feat whilst wearing any significant amount of clothing, let alone armour. By foregoing clothing entirely (jewellery may still be worn), you can impose a morale penalty equal to your Charisma modifier on all melee attacks against you from creatures of compatible sexual alignment.

COITAL CASTING (General)
Your physical arousal only improves your spellcasting abilities.
Prerequisites: Coital Concentration, 8 or more ranks in Prowess, 12 or more ranks in Concentration
Benefit: When you succeed at the Concentration check to ignore penalties for arousal, you may add your arousal penalty instead as an arousal bonus to the DCs of all your sensual spells.

COITAL CONCENTRATION (General)
You remain focused even whilst physically aroused.
Prerequisites: Sensual spellcaster, 4 or more ranks in Prowess, 6 or more ranks in Concentration
Benefit: With a successful Concentration check (DC 10 Aroused, 20 Peaked, 30 Climaxed, 40 Ecstatic), you may act normally, ignoring all penalties for physical arousal.
Normal: Arousal infers penalties on skill checks, attack rolls and saves. Spells require Concentration checks to cast successfully. Unless a Fortitude save can be passed, Climaxed or Ecstatic characters are considered helpless.

CONDUCTIVE KISS (Metapsionic)
You may disguise your powers as a passionate kiss.
Prerequisites: Knowledge of Telepathy powers
Benefit: By kissing an opponent (an attack-equivalent grapple action), you can ease the linking of minds that is the foundation of Telepathy powers. The spells no have ‘Kiss’ range and affect only the creature kissed, but are affected as if by the Hide Power (all displays) metapsionic feats, regardless of whether you possess them.

DIVINE RAPTURE (Divine)
You may manifest your god’s power as raw sensual energy.
Prerequisites: Ability to turn/rebuke undead, ability to channel positive energy.
Benefit: By expending one of your turn/rebuke attempts, you may smite living foes with carnal power. Roll the turning check and damage roll as normal to determine who you can affect; each has a Prowess check made against them (d20 + Cha modifer).

FLOWERS OF THE DECADENT BLOSSOM (Carnal Art)
Your experience encompasses the many techniques of this exclusive Carnal Art.
Prerequisite: Int 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Dexterity modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Dexterity modifier before resting.

IMMACULATE FORMS OF THE MASTER (Carnal Art)
You have been taught under the school of master Weil Hung.
Prerequisite: Str 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Strength modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Strength modifier before resting.

IMPROVED ENDURANCE (General)
Your sexual abilities allow you to resist stimulation better.
Prerequisite: Endurance, 1 or more ranks in Prowess
Benefit: You may add your ranks in Prowess to Fortitude saves to resist Arousal effects.
Normal: Mundane changes in Arousal may be resisted with a Fortitude save; magical effects may be resisted as explained in the spell description.

IRON CELIBACY (General)
Your powers of self-control are astounding with regard to sexual matters; your resolve in celibacy protects you from the attentions of others and the insidious effects of sensual magic.
Prerequisites: Iron Will, Abstinent sexual alignment
Benefit: You gain a Will save to ignore the effects of a successful Bluff (seduction) or arousal check on you (DC: check result). This stacks with any other opportunities to resist seduction or arousal. You gain Spell Resistance equal to your character level plus your Wisdom modifier against spells with the [Libido-Affecting] or [Arousal] descriptors.
Special: If the character willingly engages in any form of sexual activity, the effects of this feat are suspended until a character Atones (see Atonement, PHB).

LORE OF THE TANTRIC ANCIENTS (Carnal Art)
You have researched the teachings of the ancient Tantric school.
Prerequisite: Wis 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Wisdom modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Wisdom modifier before resting.

MASSIVELY HUNG (General)
You are more than well hung for your race.
Prerequisites: Must be male, must be taken at 1st level
Benefit: Your phallus is half a size category larger than usual for your race (eg. a halfling could count as a small-and-a-half-size partner, or an orc Large).
Special: Certain individual races already count as larger than a normal member of their size category; if they gain this feat, the circumstances stack (ouch).

PSIONIC CARESS (Psionic)
Your touch delivers surges of sensual pleasure to your target’s brain.
Prerequisite: Psionic Touch, Cha 13+
Benefit: If pay the cost of 1 power point beforehand, your hand becomes ‘charged’ with potent carnal energy. If you succeed with a melee touch attack against a target, you may make an Arousal check. Your hand remains charged until you touch the target, else for a number of rounds equal to 1 + your Charisma modifier.
Special: If used in addition to a normal Arousal check, this skill allows you two attempts to stimulate a partner each turn.

SENSUAL STING (General)
Your mastery of the whip allows you to stimulate your foes even through the pain of your whip.
Prerequisites: Weapon Focus (whip),Weapon Finesse (whip), Dex 15+
Benefit: Whilst using a whip, a successful ranged touch attack allows you to make Prowess checks against another creature within the whip’s reach as a full-round action. The whip still inflicts subdual damage - unless your victim has the Masochism fetish, they may add the damage dealt as a bonus to Prowess resistance checks.
Normal: Prowess checks can only be made on creatures in the same hex, as a full-round action. An unwilling opponent must be grappled first. Whips can typically only be used to attack, trip, disarm etc.

SEX APPEAL (General)
Your appearance is particularly alluring to the opposite sex.
Prerequisite: Cha 13+
Benefit: This feat confers a +2 bonus on all Bluff, Diplomacy and Prowess checks against creatures of compatible sexual alignment.

SMOOCH SPELL (Metamagic)
You can bypass opponent’s protection from your spells to resist by delivering them with a kiss.
Benefit: You can prepare any spell with this feat. Doing so decreases the spell’s range to ‘Kiss’, but ignores any Spell Resistance possessed by the spell’s target. In order to deliver this spell, you must kiss the subject of the spell; if the subject is unwilling, the kiss is an attack-equivalent grapple action.

SUBTLE CARESS (General)
Your knowledge of anatomy can be used to arouse pleasure as easily as it can inflict pain.
Prerequisites: Sneak attack ability, 12 ranks of Prowess
Benefit: When making a Prowess check as a grapple action, you may add your sneak attack damage as a bonus to your roll. Note that this bonus does not apply to other forms of Prowess checks: the capacity to quickly arouse does not equate to a good performance.
Normal: Prowess checks may be made forcefully on a grappled opponent as a full-round action.

TECHNIQUES OF THE HALFLING HARLOT (Carnal Art)
You are privy to the Techniques of the Halfling Harlot, as passed down by the trade throughout the ages.
Prerequisite: Con 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Constitution modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Constitution modifier before resting.

TRICKS OF THE IMPROVISO (Carnal Art)
You have studied the Naughtie Works of the legendary gnome Arcanalist.
Prerequisite: Int 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Intelligence modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Intelligence modifier before resting.

TRUE LOVE (General)
You are truly, madly, deeply in love with someone else.
Prerequisites: None
Benefit: You may make a Will save to negate the effect of a Bluff (seduction) check made against you by anyone other than your true love – the same Will save may be made to negate any compulsion to hurt (physically, mentally or emotionally) your true love. If the love is reciprocal (that is, both people take the feat), you may double bonuses for flanking and skill cooperation when working with your true love.
Special: You really do have to be in love with another: unless you act accordingly, this feat is rendered useless until your differences are made up. And yes, it is possible (although hard) to take this feat multiple times, each relating to a different individual.

WAY OF THE YEARNING ROSE (Carnal Art)
You know the patterns inherent to the Way of the Rose.
Prerequisite: Cha 13+, 3 or more ranks of Sexual Prowess
Benefit: You may safely use the manoeuvres of this Art a number of times equal to your Charisma modifier before resting.
Normal: Characters without this feat cannot use the Art’s techniques.
Special: You may take this feat multiple times, allowing you to use the manoeuvres an additional number of times equal to your Charisma modifier before resting.

CARNAL ARTS
Carnal arts are positions, maneouvres which enhance your sexual prowess in new and interesting ways. Each of the Arts is linked to a key ability score - the higher your score, the more useful it will be to you. The manoeuvres of the six basic Carnal Arts are listed below.

In order for you to gain access to an Art, you must take the relevant feat. Once this is taken, you may use the Art’s techniques a number of times equal to the appropriate ability score (or more, if you take the feat multiple times). More and more different techniques become available as you progress in levels of Prowess, in much the same manner that more and more applications of bardic music become available when a bard goes up ranks in Perform.

IMMACULATE FORMS OF THE MASTER
Before arising to become the Master of the Immaculate Forms, Weil-Hung lived a life of monastic seclusion, of quiet contemplation and iron discipline. It is against these principles that he rebelled - it is Weil-Hung’s dogma that life is best experienced by really living - sense achieved by sensuality. After a time of hedonistic travelling, he drew upon his martial prowess and sensual experience to found a school of martial arts that forms a very real war of the sexes.

3 Ranks Prowess - Mating Bull
May be activated as a free action. Allows character to apply their Str bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Charging Ram
May be activated as a free action. Allows character to increase the effective size of a phallus they are penetrating someone with by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This ability continues until the character Climaxes.

9 Ranks Prowess - Gulping Heron
May be activated at start of character’s initiative pass. Allows character being penetrated to make extra Prowess checks in one round equal to their Str modifer on owner of said phallus. The highest score is taken to resolve the effect of these. This ability lasts for one round.

12 Ranks Prowess - Squeezing Boa
May be activated when a successful grapple check is made. Allows character to put foe into a pin in which they may make a Prowess check each round against foe, but inflict no damage. Any attempts to escape can be negated by a higher Prowess check by character, the effects of which are instantly applied. This ability lasts until the pin is released.

15 Ranks Prowess - Stinging Cobra
May be activated at start of character’s initiative pass. All unarmed attacks made during that round, if successful, deal no damage but instead allow an instant Prowess check to be made against the target (all appropriate modifers apply). This ability lasts for one round.

FLOWERS OF THE DECADENT BLOSSOM
This art was born from the hedonistic aristocracy of Sumfing Oranutha, the noble and the rich who turned their backs on the concerns of the real world in order to immerse themselves in a lifetime of relationships, affairs and, more often than they would like to admit, downright debauchery. The Flowers were their only cultural legacy, a carnal art suited to such a solipsistic life.

3 Ranks Prowess - Courtesan’s Finesse
May be activated as a free action. Allows character to apply their Dex bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Love for Many
May be activated as a free action. The character halves penalties for making Prowess checks against multiple partners at once - that is to say that checks are at only -2 for each partner beyond the first. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This ability lasts until the character Climaxes.

6 Ranks Prowess - Secret Affair
May be activated as a free action. The character may make Prowess checks of an appropriate nature (GM’s discretion) against a partner that is clothed or even armoured (normally, making checks against a clothed partner incurs at least a -2 penalty; it is impossible to make checks against an armoured partner). No penalties apply to making checks against a clothed partner; the partner’s armour penalty applies to any checks made against them. This ability lasts until the character Climaxes.

9 Ranks Prowess - Love of Many
May be activated at the start of the character’s initiative pass. By passing a Prowess check (DC 20), the character can apply two proficiencies they know at once (all circumstantial modifiers apply for each) against a single partner in a turn. Double their Prowess rank bonus for this turn if the check was successful. They may instead attempt to apply three maneouvres (Prowess check DC 30), four maneouvres (DC 40) and so on, in the nature described above. Should the Prowess check fail, they lose their rank bonus to Prowess for this turn. This ability lasts for one turn.

15 Ranks Prowess - Open Romance
May be activated as a free action. The character’s partner(s) and onlookers appear unconcerned about wordly matters, losing themselves in the act of passion. All penalties based on physical circumstances (such as location) and social circumstances (such as prior commitments and relationships) are ignored until they Climax. Should the character break off from the act of passion, the effect will also end.

TECHNIQUES OF THE HALFLING HARLOT
Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask.

3 Ranks Prowess - Accomodation
May be activated before testing for damage under the Size Matters rules. The character automatically passes their Fortitude saves to minimise damage under the Size Matters rules. This ability continues until the character Climaxes.

6 Ranks Prowess - Relaxation
May be activated as a free action. Allows character to increase the effective size of one of their orifices by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This ability continues until the character Climaxes.

6 Ranks Prowess - Selflessness
May be activated at the start of a combat turn, when in a situation where both partners are making Prowess checks against each other. For the remainder of this turn, the character may get a bonus of up to twice their Con bonus to their Prowess rolls - all Prowess checks made against the character this turn receive an equal penalty. This ability continues until the character Climaxes, although the penalties taken can be changed each turn.

9 Ranks Prowess - Suffering
May be activated before taking damage as part of sexual congress. For the purposes of any partners or onlookers with the Sadism fetish, treat the damage as the maximum possible incurred (maximum value for damage rolls, treat Fort saves as if they were failed, and so on), regardless of how much is actually dealt. This ability continues until the character Climaxes.

15 Ranks Prowess - Melodrama
May be activated as a free action. All partners and onlookers gain the Sadism fetish until they Climax - should the character break off sexual activity, the effects of this maneouvre ends.

TRICKS OF THE GREAT IMPROVISO
The sad demise of the gnome known only as the Improviso (and, since, the Great Improviso) was recorded less than a hundred years ago. The legendary arcanalist walked the world dabbling in the sensual arts, and his desire to acquire undisclosed knowledge is equalled only by his urge to pass it on - the Naughtie Works of the Improviso has since been etched in more than a dozen languages and circulated across the Great Wheel. For those who can afford the time to study it and the intellect to understand it, the Naughtie Works provide many useful nuggets of information.

3 Ranks Prowess - Imagination
May be activated as a free action. Allows character to apply their Int bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Adaptability
May be activated as a free action. The character halves penalties for making Prowess checks against creatures of a different Type - that is to say that such checks are at only -2. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This ability lasts until the character Climaxes.

6 Ranks Prowess - Improvisation
May be activated as a free action. The character may apply their Prowess bonus to the use of any proficiency, regardless of whether they are proficient in it or not. This ability lasts until the character Climaxes.

9 Ranks Prowess - Subtlety
May be activated at the start of the character’s initiative pass. A single Prowess check made during the turn is so subtle that the partner must make a Sense Motive check (DC: Prowess check result) to notice that they are doing so. This may be used to make Prowess checks against a partner that consents to basic bodily contact - should they pass their check, however, they snatch away and the effect of the Prowess check is negated. This ability lasts for one Prowess check made by the character.

15 Ranks Prowess - Mind Games
May be activated after making a Prowess check against a partner. Unless the partner can resist (DC: Prowess check result), they are fooled into becoming ever more passionate and their physical arousal spurns mental horniness - an Aroused partner also becomes Horny, a Peaked partner also becomes Lustful, and a Climaxed or Ecstatic partner also becomes Delirious. These effects last for as long as the status conditions do.

LORE OF THE TANTRIC ANCIENTS
Ancient tomes write of the wisdom of a monastic order from ancient times, whose control of body echoed through to a discipline of the mind and purity of spirit. Those few wise individuals that perpetuate the teachings of the tantric ancients welcome new pupils, knowing that with mastery over the body equal control over one’s destiny can be attained.

3 Ranks Prowess - Joy of the Spirit
May be activated as a free action. Allows character to apply their Int bonus instead of Cha when calculating their modifier for Prowess checks. This ability continues until the character Climaxes.

6 Ranks Prowess - Humble the Mountain
May be activated after character has been aroused to Climax. Although all usual effects of the Climaxed state are applied, no sexual fatigue is incurred. Characters undergoing an ecstatic state instead incur fatigue as if they had merely Climaxed. Once the character attains 12 ranks of Prowess, even the fatigue of an Ecstatic state can be dismissed entirely. This ability is instantaneous.

6 Ranks Prowess - Dam the River
May be activated after a Prowess check is made against the character. Allows the character to automatically succeed in the Fortitude save to resist arousal. This ability is instantaneous.

9 Ranks Prowess - Climb the Mountain
May be activated after character has been aroused to Climax. The check result of the partner is modified to the minimum required to induce an Ecstatic state - apply all effects of this normally. This ability is instantaneous.

15 Ranks Prowess - Swim the River
May be activated at the start of a character’s initiative pass. For this round, the character suffers no ill effect (adverse status conditions, penalties or Concentration checks) for any arousal they possess. Where relevant, bonuses still apply, as do penalties from horniness and sexual fatigue incurred. This ability lasts one turn.

ART OF THE IMMORTAL NYMPH
The greatest and most glamorous of courtesans pass around a group of postures, techniques and mindsets that serve only to enhance their natural charm. Only those demonstrating professionalism in attitude and prowess are deigned suitable to acquire such knowledge - the Art is seldom acquired outside of the Courtesans’ Guild.

3 Ranks Prowess - Encapsulating Touch
May be activated after making a Prowess check. For one turn, the partner against whom the check was made automatically fails any Concentration checks incurred because of arousal. This ability is instantaneous.

6 Ranks Prowess - Dreamlike Presence
May be activated as a free action. Passionate exploits with the character take on a surreal edge - any partner or onlooker halves (round down) one penalty incurred due to differing sexual alignment or frets (character’s decision). Should the character acquire 12 ranks in Prowess, one penalty may be totally negated instead. This ability lasts until the character Climaxes.

6 Ranks Prowess - Beatific Presence
May be activated as a free action. When performing a striptease, exotic dance or similar proficiency with penalties to rise partners above an Aroused state, those penalties are negated, as even the form of the character is enough to induce massive pleasure. This ability lasts until the onlookers Climax.

9 Ranks Prowess - Irresistable Touch
May be activated after making a Prowess check. The character’s partner is not allowed their Fortitude save to negate the effects of the Prowess check - any other saves in place (such as the Will save for someone with Iron Celibacy) still apply, however. This ability is instantaneous.

15 Ranks Prowess - Monumental Presence
May be activated after a session of sexual activity. The bonus attitude change resulting from the Very Social Art rules is irrevocable - although their fundamental attitude may become more unfriendly (or even hostile), the sweet memories ensure that the attitude modifer from their time together still applies. This ability is permanent.

(NB: Sorry, VVrayven, I didn’t have your Arts to hand when I typed this up – they will have to feature in the first revision I churn out. Hope you can forgive me!)

- - -

And that just about wraps it up for now. As mentioned before, I need you to get back to me as soon as feasibly possible with whatever natterings on the subject you can come up with. The GUCK, for the first time, is showing a modicum of ability to stand alone by itself – the draft above can be added as a module into any campaign right now, if you wish. After the revision of the draft above, we will tackle the rest of the guide in the following order:

1) Kinks, sexual alignment and suchforth – things that would be in the draft above were they complete at the time this was typed up. Any contributions on this topic are very much valued.

2) Spells, spellcasting and spellcasters – these are essentially a direct extension of the core mechanics and need to be arranged before we can get anything else underway.

3) Magic items – directly based on the mechanics listed above, so probably worth doing next. Once these are done, we can claim to have a relatively comprehensive Guide.

4) Descriptions, essays, monsters, rules for prostitution, pregnancy & diseases, and suchforth. With the advent of their finalisation, the Guide will be pretty much complete.

5) Much, much rejoicing.

Cheers,

Death by Surfeit
(knackered)
 

I seem to have completely omitted a part of the Sexual Fatigue rules. Please consider the section revised to the effect that

That would explain my confusion. Glad you found them ;)

VVrayven: not being proficient in an, um, proficiency does not incur any statistical modifiers (as it would based on weapon proficiencies), but instead removes the opportunity to add any rank bonus to the check

That makes total sense. Sorry Asher for misleading you.

In the round in which the Prowess check is made against them, they must make a Prowess check back on their initiative pass. If they do not add their rank bonus to this, it is considered a free action and does not impose any penalties against any other checks they may wish to make.

Excellent and elegant fix as always, DbS.

(NB: Sorry, VVrayven, I didn’t have your Arts to hand when I typed this up – they will have to feature in the first revision I churn out. Hope you can forgive me!)

It's okay. <pouts> ;) I have two more in the making. I really think we need a few more of these to add to the draft.

And if everyone goes quiet, I will track each of you down and tickle you in your sleep.

<giggle> Promise? ;)

The guide is looking great. I'll go over it with fine eyes over the next day or so. We have so much left to do, but now at least we have come so far. Everything looks excellent DbS. Great work!
 

Wow. What an impressive job, DbS. It'll take a while to review and critique the system, but I want to laud your efforts. <laud, laud, laud...> There, that's done. Now please don't come tickle me in my sleep; you'd scare my wife to death.

Cheers!
 
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HOLY COW, DbS. Very cool. I read the whole thing twice, and it looks very good. The only things that are somewhat unclear are the alignment modifiers. Once we get that section ironed out, we need to define what an unsuitable or incompatible sexual alignment would be. Otherwise it could lead to some confusion.
 

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