Adult: GUCK Development Forum again

VVrayven said:
Well, Psyckosama, in here we discussion the actual writting, editing, and making of the new book. The other thread is mainly for tossing around ideas. Death By Surfeit moved development here a while back because nothing was getting done back over there. ;)

*nods* I guess, I should move my rules set for getting pregnant over here sometime... probelly after more imput and editing.
 

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*nods* I guess, I should move my rules set for getting pregnant over here sometime... probelly after more imput and editing.

I'm sure we would all love to see. However, we are still a little ways away from that point (i.e. still getting our core mechanic, skills, ad such complete before moving on to anything else. ;)) But feel free to discuss anything you like.

As Promised:

Okay. Here is what I was thinking for the Kinks circumstance bonuses:

Kinks and Turn-Offs:

Every character may have a number of Kinks (those sexual activities which they find a turn on) and Turn-Offs (those sexual activities which they particularly dislike). While these are completly up to the character 1-2 kinks and 1-2 Turn-Offs is a good estimate. These categories recognize a major like or dislike for the activity, indifference or even practice of the sexual acitvity described is not enough, only very strong feelings count.

Some examples of Kinks/Turn-Offs

Bondage, Submission, Domination, etc... (we need more obviously)

During each sexual encounter, the partners and DM must agree upon which kinks/turn-offs are a part of the sexual acitivty. These kinks and turn-offs are then considered to be activated. (Some Feats and Sex Trciks may only be applicable while certain kinks are active). For every kink that is activated, all prowess checks made TOWARD the activated partner gain a +1 circumstance bonus (these stack of course). Every Turn-Off that is activated makes all prowess checks made TOWARD the activated partner suffer a -2 (maybe -3) circumstance penalty.

Whatcha all think? Simple? Easy? Expandable?
 

VVrayven said:


I'm sure we would all love to see. However, we are still a little ways away from that point (i.e. still getting our core mechanic, skills, ad such complete before moving on to anything else. ;)) But feel free to discuss anything you like.

Well, here it is anyway. This is currently in a state to flux until I decided how to handle some fine details.

This is a character maintenance method. Rather then rolling for EVERY sexual encounter you do this once an in game month instead. This also take “out of view” encounters in account for “between game” time periods (you don't RP ever single time).

This is roughly based off of a system made by MA Lloyd for the GURPS system.

The Base chance of getting pregnant is a DC15 with the following modifiers where a natural 1 is always failure to consceve and a 20 is always a suceess.

Momentairally I'm stuck on how to present the fact that some species just breed faster then others. I'll give both of my current ideas and ask for opinions.

Idea 1) If conception is sucessful roll a d% on the chart on p87 of the GUCK.

Idea 2): Apply modifiers for race, then do a DC 15 fort save. If it is sucessful, she's with child.

Modifiers:
Physical:
Age of optimal fertility (in humans, 16-35): +1
Past age of optimal fertility: -1
Good Constitution (12 or better): +1
Poor Constitution (9 or less): -1
Nursing Young: -2

Trying to get pregnent:
Actively trying to get pregnant: +2
Fertility Drugs: +2 to +4
Fertility magic: CL/2+1

Limited Sexual Activity:
One week out of the month: -2
Two Weeks: -1
Once: -4

Racial Modifiers: (Only with idea 2)
Very Low Fertility race: -4(IE: Elf)
Low Fertility Race: -2 (IE: Dwarf):
Moderate Fertility Race: 0 (IE: Humans)
High Ferlility race: +2 (IE: Orcs)

Paternal Modifiers:
Impotent Mate: -1
Very Low Potency race: -2
Low Potency Race: -1
Moderate Potency Race: 0
High Potency race: +1

Contraceptives:
Rhythm Method: -3
Pill (normal): -4
Magic (normal): - (CL/2 + 1)
Simple Barrier: -5

High quality contraception, such as careful and regular casting of contraceptive magic, magic items, close adherence to the pill’s schedule, or other reliable methods only seceded on a natural 20

Abstinence and Sterilization (Magical or Otherwise) negates the need to roll, baring divine interference.

The Chart from Page 87:
Fertility = base chance + constitution-bonus.

Base
Race Chance
Dwarf 22%
Elf 13%
Gnome 20%
Half-Elf 54%
Halfling 50%
Human 77%
Half-Orc 89% (there was no Half-Orc entry in the GUCK)

I will be developed farther, but this is what I have so far.
 

Since we're talking about streamlining the system into a more 3e-consistent mechanics ([di]dommage[/i], I liked the 1 SP rank give 1 ST system, it was elegant), you should replace the percentile table by a more standard d20 rolls. % are meant to be used only when no modifier can apply.
 

VVrayven said:

Okay. Here is what I was thinking for the Kinks circumstance bonuses:

Kinks and Turn-Offs:

Every character may have a number of Kinks (those sexual activities which they find a turn on) and Turn-Offs (those sexual activities which they particularly dislike). While these are completly up to the character 1-2 kinks and 1-2 Turn-Offs is a good estimate. These categories recognize a major like or dislike for the activity, indifference or even practice of the sexual acitvity described is not enough, only very strong feelings count.

Some examples of Kinks/Turn-Offs

Bondage, Submission, Domination, etc... (we need more obviously)

During each sexual encounter, the partners and DM must agree upon which kinks/turn-offs are a part of the sexual acitivty. These kinks and turn-offs are then considered to be activated. (Some Feats and Sex Trciks may only be applicable while certain kinks are active). For every kink that is activated, all prowess checks made TOWARD the activated partner gain a +1 circumstance bonus (these stack of course). Every Turn-Off that is activated makes all prowess checks made TOWARD the activated partner suffer a -2 (maybe -3) circumstance penalty.

Whatcha all think? Simple? Easy? Expandable?

Here is my contribution: I would implement that as a skill focus (sex trick X) feat. And we could add "disadvantages" that would be turn offs which would allow to acquire one skill focus (sex trick X) feat. With a limit to the number of turn offs.

It's exactly like what you're suggesting except that someone could choose to aquire more kinks and possibly don't get any turn offs and still have the mechanics somehow balance. What do you think ?
 
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As much as I like them, I think we need to stay away from the whole advantages/disadvantages thingy. It just isn't very 3e'ish... However... I agree, kinks should be Sex Tricks. I think it should be given that if any activity is a part of an encounter that one partner doesn't like, a -1 to -10+ circumstance penalty should apply.

I also like your input Bastoche, however, the main idea of a KINK was to supply your partner with a circumstance bonus to pleasure you. Sex Focus is competance bonus to your checks. ;)

Speaking of Sex Tricks... I started on the revisions. Some had to be dropped because the STR-CHA chain is now allowed without tricks. I added a few and tweaked them a little. We need to take a long look at the prerequisites and we need more of them (I know there are a lot, but variety is better). In addition, stay away from very powerful Sex Tricks, those should be feats ;).

Well here we go:

Adaptive Lover
Prerequisites: 8 Ranks Sexual Prowess, Easy to Read, Intuitive Lover, Species Focus
Benefits: You have enough familiarity with sex to be comfortable with lovers of different species. Select a creature type (Humanoid, Fey, Magical Beast, etc.). You are familiar with creatures from that creature type, and suffer no penalties due to species difference when engaged in sex with partners from that group. You may take this Sex Trick multiple times, selecting a different creature type each time.

Coordinated Lover
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Intuitive Lover
Benefits: When engaged in sex with multiple partners, you may make an additional Sexual Prowess check for another partner. This sexual trick may be taken multiple times, raising the number of partners you can pleasure by one with each instance.

Creative Lover
Prerequisites: 1 Ranks Sexual Prowess, Int 12+
Benefits: When using Intelligence as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Intelligence modifier to the check (round down).

Delay Orgasm
Prerequisites: 5 Ranks Sexual Prowess, Intuitive Lover, Con 12+
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to -5 on your roll to add the same number (up to +5) to your Fortitude save for resisting pleasure. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Dexterous Lover
Prerequisites: 1 Ranks Sexual Prowess, Dex 12+
Benefits: When using Dexterity as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Dexterity modifier to the check (round down).

Disease Resistance
Prerequisites: 4 Ranks Sexual Prowess, Con 14+
Benefits: You have a +2 resistance bonus to all Fortitude saves to resist sexually transmitted diseases. You may take this sexual trick up to three times, each instance increasing the bonus by an additional +2.

Easy to Read
Prerequisites: 2 Ranks Sexual Prowess, Cha 12+
Benefits: Your partners receive an additional +1 insight bonus to their Sexual Prowess checks due to your communicative nature.

Enduring Lover
Prerequisites: 2 Ranks Sexual Prowess, Con 12+
Benefits: You have a +2 resistance bonus to your Fortitude save for resisting pleasure.

Everywhere at Once
Prerequisites: 12 Ranks Sexual Prowess, Dexterous Lover, Sexual Focus (at least 5 types), Sexual Combination, Dex 16+
Benefits: Once per sexual encounter, you may attempt to use all your sexual skills on your partner at once. You may make a Dexterity check with a DC of 14. If successful, you may add a +15 competence bonus to your Sexual Prowess check. If you fail, you incur a -5 penalty to your Sexual Prowess check instead.

Extra Mile
Prerequisites: 10 ranks Sexual Prowess, Sexual Stamina
Benefit: The number of orgasms you can sustain while fatigued before becoming exhausted is increased by 1.5. This trick can be taken again to increase this ammount to x2.0.

Fit Lover
Prerequisites: 1 Ranks Sexual Prowess, Con 12+
Benefits: When using Constituion as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Constituion modifier to the check (round down).

Force Pleasure
Prerequisites: 10 ranks Sexual Prowess, Intense Lover
Benefit: When pleasuring a non-consenting partner, you may halve their bonuses granted from Unwilling status.

Greedy Lover
Prerequisites: 4 Ranks Sexual Prowess, Easy to Read
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to -5 on your roll to add the same number (up to +5) to your partner's Sexual Prowess check. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Instant Withdrawal
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Lightning Reflexes, Dex 14+
Benefits: You gain a +4 bonus to Reflex Saves to use the Withdrawal form of birth control.

Intense Lover
Prerequisites: 8 Ranks Sexual Prowess, Stunning Pleasure
Benefits: Once per sexual encounter, if your partner is Aroused and your Sexual Prowess check result is 20 or greater, you may force your partner to automatically fail her Fortitude save to resist pleausre, bringing her to Peaked status.

Intuitive Lover
Prerequisites: 1 Ranks Sexual Prowess, Wis 12+
Benefits: When using Wisdom as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Wisdom modifier to the check (round down).

Kink
Prerequisites: None
Benefit: Select a certain type of sexual activity or behavior such as (bondage, oral, submissive, domination, etc...) If the kink is an element of the sexual encounter, all partners recieve a +1 circumstance bonus while using Sexual Prowess checks on you.

Masochism
Prerequisites: 2 Ranks Sexual Prowess, Must have a noted enjoyment of receiving minor pain
Benefits: Whenever you take subdual damage during sex, your partner adds the damage to his or her Sexual Prowess check result.

Maw Stuffing
Prerequisites: 5 Ranks Sexual Prowess, Dexterous Lover, Sexual Focus (oral)
Benefits: You can relax your mouth and throat muscles more than most people, allowing you to swallow larger phallic objects than normal. How large an object you can accommodate is based on how many ranks of Sexual Prowess you have.
Table S-2: Maw Stuffing
Ranks of Sexual Prowess
Effect
5 to 9
You can fit a phallic object of your size category completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.
10 to 14
You can fit a phallic object of one size category larger than you partially into your mouth.
15 to 19
You can fit a phallic object of one size category larger than you completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.
20 to 24
You can fit a phallic object of two category sizes larger than you partially into your mouth.
25 or more
You can fit a phallic object of two category sizes larger than you completely in your mouth, granting a +1 comfort bonus to Sexual Prowess checks.

Muscular Control
Prerequisites: 5 Ranks Sexual Prowess, Powerful Lover, Intuitive Lover
Benefits: When being penetrated, you can contract your internal muscles at will, intensifying your partner's sensations. You gain a +1 bonus to your Sexual Prowess checks when being penetrated. You may take this trick multiple times, increasing your bonus by +1 with each instance.

Orifice Stuffing
Prerequisites: 6 Ranks Sexual Prowess, Dexterous Lover, Dex 14+
Benefits: You can relax the muscles of your vagina, anus, or other applicable non-bony orifice (i.e., no mouths), allowing you to take unusually large objects into that orifice. How large an object you can accommodate is based on how many ranks of Sexual Prowess you have.
Table S-3: Orifice Stuffing
Ranks of Sexual Prowess
Effect
5 to 9
You can fit a phallic object of one size category larger than you partially in your orifice.
10 to 14
You can fit a phallic object of one size category larger than you completely in your orifice, granting a +1 comfort bonus to Sexual Prowess checks.
15 to 19
You can fit a phallic object of two size categories larger than you partially in your orifice.
20 to 24
You can fit a phallic object of two size categories larger than you completely in your orifice, granting a +1 comfort bonus to Sexual Prowess checks.
25 or more
You can fit a phallic object of three size categories larger than you partially in your orifice.

Overwhelming Force
Prerequisites: 12 Ranks Sexual Prowess, Powerful Lover, Stunning Pleasure, Str 14+
Benefits: Your sexual technique is so physically intense that you can drive your partner to uncontrollable heights of pleasure. Once per sexual encounter, if your partner is Aroused or Peaked, you may make a Strength check with a DC of 14. If you succeed, your partner becomes Lustful.

Powerful Lover
Prerequisites: 1 Rank Sexual Prowess, Str 12+
Benefits: When using Strength as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Strength modifier to the check (round down).

Quick Recovery
Prerequisites: 4 Ranks Sexual Prowess, Con 12+, Male
Benefits: You can recover from an orgasm sooner than most men. After having an orgasm, you may make a Sexual Prowess check to recover quickly. Your recovery time is based on the result.
Table S-4: Quick Recovery Times
Check Result
Recovery Time
9 or less
Normal recovery time (2d6 minutes)
10 - 14
5 Minutes
15 - 19
4 Minutes
20 - 24
3 Minutes
25 - 29
2 Minutes
30 - 34
1 Minute
35 or higher
No recovery time - you are instantly ready

Responsive
Prerequisites: 6 Ranks Sexual Prowess, Intuitive Lover, Wis 14+
Benefits: Whenever using Wisdom as the relevant ability for your Sexual Prowess checks, you gain a +2 insight bonus to your Sexual Prowess checks.

Sadism
Prerequisites: 3 Ranks Sexual Prowess, Must have a noted enjoyment of inflicting pain
Benefits: Whenever you inflict subdual damage during sex, your partner adds the damage to his or her Sexual Prowess check result.

Selfless Lover
Prerequisites: 4 Ranks Sexual Prowess, Intuitive Lover
Benefits: Whenever your partner makes a Sexual Prowess check, you may take a penalty up to -5 on your arousal check roll to subtract the same amount (up to -5) from your partner's arousal check roll. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Sexual Combination
Prerequisites: 8 Ranks Sexual Prowess, Dexterous Lover, Sexual Focus (any two), Dex 14+
Benefits: Once per sexual encounter, you may attempt to use two separate techniques on your partner at once. You may make a Dexterity check with a DC of 14. If successful, you may add a +10 competence bonus to your Sexual Prowess check. If you fail, you incur a -5 penalty to your Sexual Prowess check instead.

Sexual Expertise
Prerequisites: 4 Ranks Sexual Prowess, Creative Lover, Int 14+
Benefits: Whenever you make a Sexual Prowess check, you may take a penalty up to -5 on your roll to add the same number (up to +5) to your partner's arousal check roll. This number cannot exceed the number of ranks in Sexual Prowess that you have.

Sexual Focus
Prerequistes: 3 ranks Sexual Prowess
Benefit: Select a specific type of sexual activity that you have trained at (Anal, Bondage, Masturbation, Oral, Position(specific), Toys, etc...) You gain a +1 compentecy bonus when this activity is an element of the sexual encounter. This trick may be taken multiple times, each time increasing the bonus by +1.

Sexual Stamina
Prerequisites: 4 Ranks Sexual Prowess, Con 12+
Benefits: You can withstand more orgasms than normal before tiring. If male, you can withstand a number of orgasms equal to your Constitution modifier before becoming fatigued. If female, you can withstand twice your Constitution modifier in orgasms before becoming fatigued.

Smooth Lover
Prerequisites: 5 Ranks Sexual Prowess, Easy to Read, Cha 14+
Benefits: When using Charisma as your relevant ability for Sexual Prowess checks, you may add 1.5 times your Charisma modifier to the check (round down).

Species Focus
Prerequisites: 4 Ranks Sexual Prowess, Must have had sex with a member of the chosen species
Benefits: Select a species. You suffer no penalties to sex with that particular species due to different species, and instead gain a +2 familiarity bonus to your Sexual Prowess checks whenever having sex with a member of that species. You may take this trick multiple times, selecting a different species each time.

Stunning Pleasure
Prerequisites: 6 Ranks Sexual Prowess, Powerful Lover, Str 14+
Benefits: If you pleasure a lover with the Powerful Lover trick and indicate a +2 or greater change to your partner's sexual save DC, he or she must make a Fortitude save with a DC of your Strength. If they fail, they are considered Stunned for the next minute and may not make a Sexual Prowess check at the beginning of the next minute.

Talk Dirty
Prerequisites: 1 Rank Sexual Prowess, 2 Ranks Bluff, Charisma 12+
Benefits: You gain a +2 synergy bonus to Bluff checks when attempting to arouse a potential partner through sexual innuendo.

Tantric Lore
Prerequisites: 8 Ranks Sexual Prowess, Intuitive Lover, Enduring Lover
Benefits: You gain a +4 bonus to all Fortitude saves to resist pleausre. Also, you may choose to apply or ignore this bonus at will.

Teasing Lover
Prerequisites: 6 Ranks Sexual Prowess, Creative Lover, Sexual Expertise
Benefits: You are able to keep your partner at the edge of ecstasy. If your Sexual Prowess check result is 15 or greater, you may choose to allow your partner to automatically succeed her arousal check. You may use this trick a number of times in a row equal to your ranks in Sexual Prowess.

Whew.... ::breaths heavy:: Well. Let me know whatcha all think. ;) I'm going to take a nap now.
 
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Psychosama: Whilst your pregnancy rules are indeed good, they are best placed in the GUCK forum, which is designed for brainstorming, posting new ideas, rules, and suchlike and discussing them - your rules are fine posted there, and in no way will be ignored.

The GUCK development forum is a focused attempt to edit all the material we’ve come across step by step, spearheaded by Kolvar, Sorn, myself and our newcomer, the delightful VVrayven. Rest assured that we’ll come to your pregnancy rules when its appropriate (we’re running a very structured schedule here) and include them in the final edition.

VVrayven: My goodness, I’m used to dispensing compliments, not receiving them! Nevertheless, I’m glad you liked the draft edition I proposed, and unless anyone has revisions to make, we can get underway with the next stage of editing: I feel that circumstantial modifiers are quickly sorted, and serve to round out the core rather effectively.

With regards your own contributions, the fundamental nature of kinks and turn-offs is good indeed, but as you say we could indeed do with a little bulking out. Check my comments on Bastoche’s writing for more details, but perhaps they should be generated randomly for a character, with some races having inherent kinks?

To revert to the conceptual for a moment, I need to know whether we are operating a ‘sexual alignment’ system, a la the DbS conversion: a Drive of Abstinent, Moderant or Indulgent; and an Orientation of Homo, Bi-Homo, Bi, Bi-Hetero or Hetero; kinks would be used to build on this frame.

And another question, this time of terminology. In the DbS conversion, Kinks were a catch-all term for Philias and Phobias. What are we going to use with regards the things people are aroused by, put off by, and (if anything) a term for both? Philias and Phobias intermesh with the terminology nicely, but are a little clinical; on the flip side, to use Turn-ons and Turn-offs is clear but a little colloquial or contemporary. What do people reckon? Are there any other options, or do you like either of the above?

Bastoche: I feel that kinks don’t have too much of a balance issue, as they are both beneficial (in allowing for greater pleasure or dropping the ease of pleasure) and a weak point (too much ease getting aroused gives another person power over you, and a begative kink can hamper things soewhat and limit your choice of partner). I dilsike the feat option somewhat: too weak and too limited for anyone to consider taking. I heard some ideas floating around about Prowess being done as a Perform-esque skill, which would cater to deviant practices easily: each one is learnt as a different application of your Prowess bonus.

This raises some concern as to the nature of Sex Tricks - as a skill addition, they don’t really conform to the ‘flavour’ of 3rd ed. As a feat, an awful lot of them pale somewhat. What stance are we going to take? I suppose we really need to address the issue of the Prowess skill. The two options that spring to mind are to have Prowess as a standard skill that gives Sex Tricks (as used in the NUCK), an open-ended skill with tricks used as feats (as used in the DbS) or, my present inclination, having it as Perform-esque, with particularly notable effects being codified as feats instead. Anyone?

To put forward something of my own, I’ve assembled a few generic modifiers to Prowess check DCs:

+4 when making more than one Prowess check in a round, cumulative for further checks
+2 when subject of check is Fatigued
+6 when subject of check is Exhausted
+2 odd technique
+5 very odd technique, or involving a Turn-on/Philia/Whatever that the person does not share
+10 extremely odd technique, or involving a Turn-off/Phobia/Whatever of the person
+total damage received in round if subject receives damage (lethal or subdual)
-total damage received in round if subject is masochistic
-total damage dealt in round if sunject is sadistic

Most of these are rather general, and I’m bound to have missed something. Let me know what you think.

Keep that feedback circulating, and may fate bless you with good ideas!

Death By Surfeit
 

Just a question here:

Do the prowess skill needs "normal" skills points to be spent and do the GUCK feats need to be taken from ordinary feat or is there a separate list ?

My point is threefold: first I think the GUCK rules should not affect the rest of the gaming mechanics. In other words, dropping the GUCK rules to run a straigth D&D campaign wouldn't require you to rebuild in part your character.

Second, since it's more a favor thing than anything else, and the mechanics sorta wants to be much more realistic than d20 usually is, I don't see a problem building new un-d20-like rules. Adding a sexual alignement (which is a godd idea IMO) leads to the idea that you could run a separate charcater sheet, one concerning adventuring abilities and one concerning GUCK abilities.

Third, I don't think an 20th level character who mostly gained "experience" through adventuring should aquice a better prowess skill check (by spending skills points in the skill. I'm thinking to experience table, one acquired through adventuring and the other acquired in the bed.

Just some random thoughts...
 

"My goodness, I’m used to dispensing compliments, not receiving them!" ;)

Well I guess this is my opinion and I'll respond to all because I think somethings are relavant to most of the issues at hand.

1) Conditional Modifiers
I love em. Use em! ;)

2) "first I think the GUCK rules should not affect the rest of the gaming mechanics. In other words, dropping the GUCK rules to run a straigth D&D campaign wouldn't require you to rebuild in part your character."

There is something to be said about this. While I agree that these rules want to be used, I do think we should stick to the core 3Eesck view of the world. Why? Well because everyone else does. As you said, having levels doesn't make you instantly good at sex, so likewise, those epic dudes that have lots of combat levels probably won't have paid for the sexual skills either. I'm for sticking with the 3e feat and skill model and not for changing things too much. This is the basic guide. "separate charcater sheet, one concerning adventuring abilities and one concerning GUCK abilities." This has merit, should be considered, and is very tempting... However I stand with my above statement.


3) That being said...

I think we should include sexual alignment. It will help with the spells and has a 3e feel.

4) Despite all the work I just did on the Sex Tricks... ::sigh:: ;) I agree with Death by Surfeit and feel we should keep this simple. Why? Well because it makes more sense to go abstract that to be specific. After all, we aren't DEFINING orgasm, we have state called climax that can mean a number of things. I think the Perform-esque skill idea is ideal and support it. We will need all new feats though to compensate for the loss of the Sex Tricks, which I may have a few ideas on already. ::giggle::

5) Definition of Kinks.

Okay. Well this gets kinda tricky. Do we make it abstract or make a rule system covering it... I'm for a blend of both. We use Kink to define all things that are related to the sex situations (4 categories: Fetishes/Frets and Philias/Phobias)

Fetishes/Frets is the lesser category. It will contain the subjests of oral sex, certain positions, submission, bondage, etc... Fetishes are things they are into, Frets are things they aren't.

Philias/Phobias can be of the above with a stronger effect or all new conditions which Nympho... ;)

These shouldn't be purchased or bought. They should simply be appiled as any other characteristic in Six of the PHB (as should sexual alignment). They balance themselves. Sexual Dieases should be covered in a seperate area and may inflict Kinks.

That's just my take on them. Expect another post from me in just a bit. I have a delightfully fiendish idea! :D

Oh yes! One more thing. I'm going to try and write up a source extension of the GUCK for Xeregor sometime in the distant future. If anyone wants to help... ::shyly looks around:: :)
 

Sexual Prowess (if it be Perform-eqse) should have all the same categories as are listed in the Kinks sections.

I think all these feats are good:

Aroused Casting [Metamagic], Body to Die For [General], Coitus of Power [Metamagic], Conductive Kiss [Metapsionic], Control Arousal [Psionic], Divine Virginity [General], Improved Pleasure Touch [Psionic], Iron Celibacy [General], Kiss Spell [Metamagic], Mind Over Sexual Endurance [Psionic], Pleasure Touch [Psionic], Rape of Power [Metamagic], Sexual Energy[Metamagic], Sexual Pheromones Secretion [Psionic], Sexual Recharge [Psionic], Still Standing [Psionic], Transmitting Kiss [Metamagic], Transmitting Sex [Metamagic], and Transmitting Orgasm [Metamagic].

I think Sexappeal should be changed to this set:

Alluring [General]
Prerequitisites: Ch 13
You are particularily atractive to the members of the opposite sex and other that find you sexually compatible. When in your presence such persons suffer -2 penalty to following skills: Appraise, Listen, Sense Motive and Spot. In addition you get aditional +2 circumstance bonus when attempting the following checks against such individuals: Bluff, Diplomacy, and Pick Pocket. For the feat to work you must engage persons attention by provocative manerisms, conversation and/or clothing. Any noticed hostility on your part, or that of your obvious allies, breaks the effect of the feat on the person affected permanently. Otherwise it can be used unlimited ammount of times. The bonus/penalty can be reduced by DM due to circumstances of the person(s) affected.

Enchanting Aura [General]
Prerequitisites: Alluring, Ch 15
Your body and charisma extert and amazing aura making you irresistible to potential mates. This feat functions as and replaces Alluring, but the bonuses and penalties increase to +4. You may also attempt to make a suggestion (as per the spell) on one person you have attracted. The DC to resist is equal to your Charisma score. This ability can be used one per day, per person attracted.

Enthralling Grace [General]
Prerequitisites: Alluring, Enchanting Aura, Ch 19+
As with Enchanting Aura, but the bonuses and penalties increase to +7. You may make two suggestions a day to each person and attempt to charm a single individual with your thrall. (this ability can only successfully affect one person at a time).

And we should think about these, all of them need prereqs and better descriptions though ;)

Coordinated Lover [General]: No penalty (or reduced penalty) to pleasuring up to three partners.

Adaptive Lover [General]: No penalty (or reduced penalty) to pleasuring all different species (or perhaps a class, dragons, beasts, etc...)

Combine Sexual Talent [General]: Use two ability modifiers to your prowess roll at once.

Erotic Stamina [General]: You can withstand more orgasms than normal before tiring. If male, you can withstand a number of orgasms equal to your Constitution modifier before becoming fatigued. If female, you can withstand twice your Constitution modifier in orgasms before becoming fatigued.

Accomidating [General]: Combination Maw Stuff + Orifice Stuffing.

Erotic Muscle Control [General]: +2 bonus to your Sexual Prowess checks when being penetrated, +2 resistance bonus to your Fortitude save for resisting pleasure...

Sexual Expertise [General]: Take a penalty up to -5 on your roll to add the same number (up to +5) to your partner's arousal check roll. Or you can: take a penalty up to -5 on your roll to add the same number (up to +5) to your Fortitude save for resisting pleasure.

Stunning Pleasure [General]: Bringing partner to Climax results in them being stunned for 1d4 minutes if you can make a prowess check DC 22.

Force Partner [General]: Halves the bounses gained from unwilling. If you succeed a Prowess roll DC 25, they must make a will save against your roll or become horny.

Maddening Touch [General]: If you hold a partner at peak for five rounds you may make a Prowess check DC 25. If successful they must succeed a will save against your roll or become lustful.

Pleasure Resistance [General]: Apply a +4 bonus to Fortitude saves against pleasure at will.

Overwhelming Pleasure [General]: Apply a -3 on all partner's Fortitude saves to resist pleasure.

Whatcha all think? ;) ::yawn:: Nap time again...
 

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