Nice ideas re: morning sickness.
Spells are definitely one way of handling it, herbal concoctions or straight-up alchemy might be another way. e
2d20 minutes could be a viable solution. Anybody else have any thoughts on this?
Now, the saving throw thing. First off, my research has shown that some women do not experience morning sickness. Secondly, morning sickness will not have static Save DC's. The DC's vary between stages (no save for Stage I, a really high save in Stage II, then peaked until Stage V, and then going down again.).
This means that the majority of women will experience morning sickness up until Stage V. Pregnant adventurers might avoid it altogether due to their high saves, but they are hardly the norm. I have the save progression for morning sickness done already, so I'll put it up for a vote whether to include it or not.
Okay, a miscommunication occured here. I do not think that the unborn child deserves stats on its own. That's a horrible idea.
Ok, I see what you mean now, and I couldn't agree more about the fetus stats..
What I meant is that certain spells used on/by the pregnant mother have effects that show when the baby is born. For example, a mother that uses/is affected by too many spells with the Evil descriptor may give birth to a child with the Half-Fiendish template, since Evil energies were affecting the gestating child. Things like that.
I agree. However, this could turn into a nightmare. There are two options of handling this.
1.) You make a check of some sort every time the character is using/affected by certain spells. This is the straightforward way of handing things. The problem is that such mutations don't just happen from one exposure, so the chance for an effect on the child has to be somewhat remote. We could do it as a "natural 1" on the saving throw, but that's still a 5% chance everytime someone does something evil to ya. Maybe do a confirmation roll. For example, if a natural 1 is rolled on a save against a spell with the Evil descriptor, make another roll - if that is a natural 1 as well, there's side effects. That makes the whole mutation thing a 1-in-400 chance.
2.) The book-keeping intensive way. We come up with a nice table with mods for the various things that could happen over the course of pregnancy. Just before childbirth, you tally up and make your rolls. However, this means that both player and GM need to keep very detailed notes on what the character has used/was affected by over the course of up to 18 months. Doesn't really strike me a feasible.
Thoughts anyone?